I've only recently learned of Rack 2. I was interested in the first one and enjoyed it a bit when it finally released as a full product. learning about Fek through his website and random forums discussing his projects, I'll say I respect the guy quite a bit. he's clearly a passionate guy with pretty lofty ambitions, maybe those ambitions are beyond his means, but that remains to be seen. if the Rack 2 hits 1.0 before the heat death of the universe I'll then say "this was worth the wait" or "what a waste of time," but of course, that's easy for me to say as someone who just learned of the existence of this game less than a week ago.
my view on this issue with devtime is perhaps one that will be seen as rather naive, but it is Fek's choice as an artist to work alone, and I respect that choice. I have been on both sides of the Commission work divide and can say pretty confidently that Fek is not making this on commission. he owes nothing and none of us owe him anything, either.
I disagree that his making $25,000 a month entitles anyone to anything either. crowd funding is an unstable beast that no one has any real control over. Fek is unable to tell his patrons to stop funding him, anymore than we are capable of forcing him to do "$25,000 worth of work" each month, whatever that amount would even be. clearly, many people supporting him on patreon are doing so for the game. his most populous tier is the second tier, allowing access to the devbuild. this is not normal for most artist patreons, which normally have their highest population on the lowest tier. this clearly means that the majority of his patrons are under the assumption that they are directly or indirectly funding the development of the game, which is understandable, but the Patreon page, as well as Fek's personal website pretty clearly state that the Patreon is Fek's personal page, meant for him to receive what amounts to monthly tips from people that want to support him as an artist.
of course, as I said, we owe him nothing, either. if people in this thread want to huck insults at him or accuse him of any combination of greed or laziness, we can do that. it seems though that Fek has rather thick skin and a certain weathered understanding of Chan culture, so that's good for him. hopefully he isn't getting discouraged by the vitriol because I would like very much not to have to go to f95 for his check ins, and I am a poorfag so $10 a month going from my food budget to my furry porn budget... not likely any time soon.
my personal view on the game, having only played the 0.25 build so far is pretty mixed. the game looks pretty fantastic for a one man show. it runs like shit, though, which is something I expected of a prealpha so I wasn't too broken up about it. the character models are rather cute. more cute than sexy, which at times works for me and at other times makes me feel like I'm playing some cubshit, which is a con. the tubby wolf girls are a definite plus, though. the animations are rough, but the dialog walks that balance between boring nonsense and over the top lunacy and manages to be quite enjoyable during the sex scenes.
I'm noticing that for everything I like about the game, there's also something I dislike just as much. the dev is an auteur, but the game is too big for one man, so the content feeds slowly. the framework is solid, but the bugs are always lurking, ready to hardcrash at any moment. the character creator is in depth, but monolithic and incomprehensible. the list goes on. my hope is that these niggles are to be knocked off the roadmap as time goes on and Fek moves from slapping together the framework into what he keeps vaguely referring to as "fun stuff". I am optimistic, though. I believe Fek when he says that he won't stop working on it unless he gets hit by a bus, because he has shipped full products already. polished, complete, "fun stuff" filled products.
in any case, if you're reading this, cheers, Fek. hope your DnD game is going well. add in watersports you motherfucker.