>has bias against Japanese h games, and some games in particular (fairy fighting for example, due to not being into the kinks in there) >projects and thinks someone else has bias just because he points out what a crazy big money sink something was
Dude, no, BS and CM are just games in a long list of other games, heck, since they are not (and in the case of BS will probably never will be) finished, they are nowhere near the top of the list, not in animations, not in game mechanics, not in replayability, and not in the combination of any of those.
Angel girl / shinobi girl is "just recskinned"..? Nope, most the animations are from different angles, not even the girl's faces are facing the same directions, so most the animations are made pretty much from scratch. Or did you mean the TWO games have some assets in common BETWEEN THEM (explain yourself better)? Well, they might, but that doesn't change that there's a lot of new stuff in the second game, and the first one was still made from scratch in a very short time. And i didn't say this was an accurate comparison, did i? I brought it up as an example that quality animations CAN and ARE being done for next to nothing, and they are not that hard to accomplish, making this project extremely easy to point out as a moneysink.
A lot of the 'shitty rpg games' also have animations and/or different gameplay mechanics (hunger and thirst meters and such in survival games, crop grow cycle and harvesting in farming games, completely differing fighting systems where bashing the same attack won't work and you need to remember weaknesses, combinations, and whatever to make stuff work, straight out avoid fighting altogether etc). What "gameplay mechanics" CM has and is planning? A harvesting system that's just a grind and a combat system that's the same as half those rpg games and looks even less fun, flashy and repayable than in said rpg games? Walking? The only system that might be worth anything is the breeding (aka the other thing he took from the last project along with his art)
It seems to me you either have no fucking idea how many good h games are out there and never came across one, or just didn't like any of them and/or couldn't bother looking or asking for a translation, or figure out how sht works without one. Depravia, Echidna wars DX, Bullet Requiem, bokuno (brothel building and managing simulator), fairy fighting (again, lots of replayability there due to a solid combat system and shitloads of animations you need to get in certain ways, the fact YOU don't like it doesn't make it any less good), tons of really great hentai games out there, those titles are just from the top of my head, sure i missed a few, and there's a ton that i can't name or remember because they're in Japanese.
As for S, No, this isn't his second project (do some reseatch on his previous one, some even say he was in more than one prior. and he DID refuse to draw a lot of stuff, again, look it up) and while i agree it was not entirely his fault, a lot of it WAS his, i saw the leaked assets, and there's really not that much there, not nearly enough to say he actually worked full, or even part time. H was incompetent, but the rest of the team wasn't, the game code was ready for a really long time, then the programmer remade it a bit and did a huge overhaul on stats, and again, all in a short time. The animator did the job too, the main problems where literally only with the lead and art, and even without him, S had a super good idea of what he needed done - simply keep doing the animations of x fucks z for at least all the normal monster variants and x breeder girl/guy. Did he do it? No. Why? Well, who knows. But fact is - lots of cash, 0 result.
In the end of the day, i don't care who's in the right or wrong, who paid who, who was in charge of what, who's fault something is, or all that bull, i'm just pointing out BS was probably among the highest budget porn games ever, and no one including the artist (who you know, is like the main thing in porn related media since... visuals) delivered in any proportion close to the resources provided (maybe just the animator and programmer), you're literally defending making a toothpick out of a whole tree for some reason while i am simply suggesting a lot of other people could use that tree for much more than one slightly good looking toothpick, and that supporting someone who proved he isn't capable of doing more with the resources provided is outright stupid.
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