Post http://macrochan.us/cg/res/6422.html#q8418 AIIKO SAID:
Camera Update: https://mega.nz/#!RhM2FZDQ!qwXDZeby7jJoBQj8skK6m0WFy_5ZqXvqW9Wt1bJUgNM
I have a new test build, this was quick because I had some experience with cameras after working with them a lot in this game.
The controls are a bit different, but the old controls are here too, but improved.
First, you can switch between the two control with the key T (that i must change because that is the control of the Translate handle.
In the default mode, the camera work like any RTS or simulation game. You can put the cursor in the border and it will move. Use WASD to move around the map, note: this moves in relationship to the map, is you look down and up, it will not move in that direction. Use Q and E to move up and down, also you can use the zoom that will move to the center of the screen, and press the right mouse click to rotate around the map. This controls are for navigation around the map, but this doesn't give the best control for pictures.
For pictures or more control switch to the second mode (with T). This works similar as the camera of the previous builds, if you move forward, it will move to where you are looking, and right click will rotate the camera like in first person, press Q and E to move up/down relative to your position, zoom also works (but i might change it for a FOV control).
Also, the speed is relative to the height of the camera, the more high you are, the faster will move, the closer to a surface, the slower will move. That will help with both macro and micro scenarios.
And i also improved the performance of the cities, it should work much faster when destroying them.
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