Animation in my opinion has gotten a lot better in recent years, I think there's some rose tinted glasses goin' on here bout' the good ol' days. That being said, here's some general reasons why furry anim/games still suck in general;
1) In general, porn closes doors jobwise, so any artist with a lot of skill and passion for the arts is are more likely to carry their skillset into an industry job. There are plenty of exceptions, but chances are, furries aren't going to get a lot of the talent out there. Most popufurs wouldn't hold a candle to a working professional anyway, if you dont believe me just check at the front page of https://www.artstation.com/ or http://polycount.com/ or http://www.11secondclub.com/
2) Furry fandom is a crab bucket; http://www.urbandictionary.com/define.php?term=Crab%20bucket
Any individual artist, furry game, or general furry product that starts to be successful is inevitably followed by crowds calling it a scam because they can (regardless of the project record). Honest rookie mistakes are paraded around as betrayals, making safe or reserved business decisions are seen as theft and exploitation. Admitting of mistakes often risks being trampled over instead of forgiven and encouraged... a lot of angry consumer behavior results in "us vs them" mentality for creators and their fanbases. With that kind of hostility, its reasonable for the non-desperate artists to look for work elsewhere.
3)Most of the time, the money isn't there.
There have been a few exceptions that make the 5-figure range per month on patreon, but hardly enough to get a hold of enough manpower and competency for stellar projects. Videogame/animation jobs in studios usually start in the 45-60k per month range, animation directors, senior animators and supervisors can get into the 6 figure range. To get someone who is across-the-board FANTASTIC at their work to do furry porn, they either have to be really passionate/into that, or they'd better be getting a hell of a lot of money, probably at least 6-10k/month on patreon or related.
Money still isnt there when it comes to commissions either; there 'are' some whales willing to shell out 2-10k per commission, but generally speaking most higher-end commissioners taper off around the 500 range, which means even if an animator or game designer 'could' hypothetically make a large quality masterpiece game/animation, they are forever capped doing a series of small projects in order to get rent paid. Industry standard lower-end cost for a minute of colored animation is 10k by the way.
4) lack of collaboration; Making quality animation or videogames is generally a team effort, and it's hard to band artists/programmers together for these projects for a plethora of reasons.
5) Demand for instant gratification forces creators to cut corners, or avoid attempting bigger significant projects.
6) There 'are' some flat out bad apples in the furry community, creators that do bad and exploitative practices. People 'have' been legitly burned, and if suddenly everyone gave every creator the patience, support and help they needed to make beautiful work, its likely that these bad apples would give people new reasons not to trust a project.
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