|
Played through the demo. I liked it. I'm not sure what is planned for this game, but here is some feedback on the game so far.
*Right now getting the 4th animation is too hard. You do it by reach 100% lust outside of sex (making the player character start jerking off), then an enemy walks into him. This one unlike the other animations are NOT easy to guess. The game needs to tell the player more clearly "if someone catches you at 100% lust, you will be a slut and submit to them" or something like that.
You can increase lust with struggle sex, but when you reach 100% it will just finish the struggle sex and lust will go down by a lot... The crocodile enemies can charm with you but that's exclusive to them so far. The last way to increase lust is to take damage which also drains your health, so it's not a very good option...
There really needs to be a way to increase lust by yourself. Apparently pressing L will maximize you lust but I assume here that this is not intended for the final game, just a quick testing tool. In my opinion, holding UP will continually rub your bulge, but you can only do it while above 80% lust, or something like that! Would solve the problem of the 4th animation being so hard to trigger. Also the sex animation when you dominate an knocked down enemy could increase lust a little bit perhaps?
Last point on this: Enemies won't always walk into you before the jerking animation finishes. It's too random. I get it that the player character is supposed to be overtaken by lust AKA you can't control him, but still. Enemies should run towards you the moment you reach 100% lust, not just stand there and attack the air (btw same thing if you're already doing an animation with one enemy, if you have another enemy nearby they will just stand there and swing in the air.)
*It's not really well indicated when your lust increases/decreases. It's hard to notice since there is no bar like with HP/SP. There should at least be a "+20% lust" and "-50% lust" floating text that quickly disappears (kinda like damage numbers in rpgs) when it increases or decreases by a larger increment (small 1% increases/decreases don't need it)!
*You can't really see how much your charming (Down+Attack) move does to your enemy lust meter. There is some sort of moving pattern behind enemy HP, but it's not clear how close they are to max lust based on color/movement alone. I would say a character needs to explain that he moving bar indicates lust. Also maybe make it an unlockable power, as in at the start of the game you can't see enemy lust, but you unlock the power to see the moving bar eventually.
*The briskness of the animations are good, that means they don't drag on for too long. BUT I think the first time you see an animation they should be slower. So many details that might otherwise be missed, for example when you have the struggle animation with the crocodile, he rips off your undies first, but it's really hard to notice when the animation is so fast. There should of course also be a way to make the sex scenes play slower if the player wants! Maybe even have in the options "always play sex scenes slow".
*The way your forward movement is locked when you attack in the air is really really weird.
*The game doesn't tell you that you can press 1,2,3,4 to adjust the zoom
*In my opinion, the hypno orb that people voted for should just be like increasing lust on enemies. Difference is that when they reach max lust they just stand still with zonked out spiral eyes. Interacting with them means you can make them jerk off, or do the dominant scene. If the hypno backfires it could just be the 100% lust submit animation. Orb could have increased range perhaps, maybe it works better/worse on certain enemies. Unique animations for hypnosis (beyond standing still zonked, which wouldn't be much work at all) would need way too much work for a specific thing to be reasonable. Also to make it more like a metroidvania the orb might be required to reach a new area (My idea: you hypnotize an enemy on the other side of a gate to make them open the gate for you).
*Game over screen idea: Dragon character is bound down on a table inside the alien ship and about get anal-probed
*While it's an early build and all, so far the metroidvania parts seem very minimal. You just walk from left to right. If that's intentional, good. But this game will feel boring if that's all there is, very little backtracking or not many directions to travel. As it is right now the most needed function though is a teleport so you don't have to walk all the way back to previous areas - for example if you want to go back and fuck some earlier enemies on the beach.
Again I don't know what is planned, but here are some ideas for upgrades to make the levels feel less empty (most metroidvanias have tons of stuff for the player to pick up): -Basic Charm move is something you have to unlock first -Dev said something about doing more charm animations, those could be also unlockable! -Max HP increase item -Max SP increase item -Charisma stat increase item (moves like Charm and butt slam increases lust on enemies faster. Early in the game you have to Charm a lot more than two times to max enemy lust) -Struggle stat increase item (increases how quickly mashing buttons will make you fill up the bar and escape during struggle sex animation)
That's all I had to say, sorry for the wall of text.
|