Thanks a lot for the feedback; I'm absolutely interested by it.
I had noticed those weird collision bugs but let them trough because I rapidly understood that it would take me a huge amount of work for what I felt would be a small return. But I'll try again, eventually there's always a breakthrough where you realise that you've missed an easy fix. If you want more details they're not exactly bugs, it's just that I'm using simple beginner-friendly collision detection methods that are not complex enough to deal with those edge cases.
Now for the texts, I think it's a matter of personal taste because I've always disliked dating sims where you had to talk for dozens of scenes before the interesting part ;-) That's probably not going to change; I would prefer to add a quantity of different scenes over lengthy ones.
This also affects the pace of the game, which I should have warned is extremely short. I could lengthen everything by locking abilities behind more gates, but it would force the player to play my shitty brick breaker for a longer time! So if at some point I feel confident in that content (Better 'graphics', more levels, fixed bugs), I would do that yes.
And finally, oh man it's true that I completely forgot character descriptions! I'm so used to how they look I didn't thought about that, good point.
Also, I just discovered a massive problem: It seems that the brick breaker game is way slower that it's supposed to be when using Firefox as a browser. I've tested Edge and Internet Explorer and it's normal using them. Chrome untested. More work I guess!
Edited at 2018/12/22 07:16:18
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