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FapQuest Dingo 2019/12/04 11:23:41 No.1679986   
This is a fap to the beat game where you can use your own images/gif to make your beat project.

Download links:

It's a Java application, so to run the software you'll need to have Java installed. You can find it here : https://www.java.com/fr/download/

Game file:
https://mega.nz/#F!KwskiSjQ!yyGRr0NCkI9oxG-znkMtsw?Dg1CRJYC

More info:
https://fap-hero.fandom.com/wiki/Fap_Quest_(Game)
Expand All Images
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My project Dingo 2019/12/04 11:55:14 No.1680024
Here is my project, just unrar and paste in the game folder. you can also add/delete character to it.

https://mega.nz/#!bwUWyCob!fEJsJwAj8zdOn7M4I3TXwMxauUOXvGWcBci6ADyWviU

share your projects and enjoy!!!!
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Furrynomous 2019/12/04 13:13:39 No.1680052
any chance one of y'all could do a futa player or otherwise anything to the player
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Furrynomous 2019/12/04 13:47:36 No.1680056
can anyone make a gay fur version?
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Furrynomous 2019/12/05 10:26:03 No.1680447
hey i made a pack with some characters!
https://mega.nz/#F!tZ4RwSIK!sse3SEWXefMekAgFIFDmxw

all girls, sorry gay fur friends D:

btw it's a shame that the development of this game stoped, this thing had so much potential :|
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ognid 2019/12/05 12:33:33 No.1680474
Here is A Gay pokemon Folder
https://mega.nz/#F!btUTVa4S!quplNIM3YYXFGZ9hiUAe6Q
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Furrynomous 2019/12/05 13:32:25 No.1680487
i already added this in another thread...
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Furrynomous 2019/12/05 20:38:34 No.1680722
wtf is this? can someone give me a quick rundown of this game before I download it?
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Furrynomous 2019/12/05 20:49:15 No.1680727
>>1680722
its literally an endurance test type of game. The character automatically moves to each engagement where you have a beat and have to jerk off to the beat. It slowly gets faster the further you go and the characters are purely just there to be eye candy for you as it plays gifs to the beat, assuming the gifs are properly sized as it tries to play an entire gif in the span of one beat so a full 4 second gif is going to play at the speed needed to last 1 second or less. Otherwise there is no input other than the button to say you nutted to which the game ends and it records your player level.
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WereSpike 2019/12/06 09:01:40 No.1680860
I made my female opponents:
- cream heart
- Elora
- Rarity
- Twilight sparkle
- Wolf girl (just a mix of wolfess')
- synth (this is my latest edit and got more practice about the game)

I could made more later if you guys liked it.

https://mega.nz/#F!ZZplASQQ!8sm46TTsDNqWE4bnMSgxPg
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Herpaderp 2019/12/06 09:51:15 No.1680863
does anyone know how to change the Beats Fequency to your own? I know this may take some coding of some sort... but how to i get started on something like that?
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Furrynomous 2019/12/06 10:10:38 No.1680873
>>1680863

it's quite easy, basically there is a file called "beat_patterns.dat", there you can find all the beat patterns of the game, 1 is a beat and 0 is a skip
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WereSpike 2019/12/06 14:09:12 No.1680941
>>1680873
But where is the file?
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Any Plans for Continuing This? Furrynomous 2019/12/06 14:23:37 No.1680950
Does anyone have plans for continuing this where the game's original creator left off? Also, are there any gay versions of this?
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Javascript errors? Furrynomous 2019/12/06 14:45:00 No.1680955
So, sometimes I get Javascript errors, and when they happen, the next gif won't load and the other gifs go WAY too fast. Any advice for someone with no coding experience?
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Furrynomous 2019/12/06 16:58:05 No.1681006
>>1680955
Having the same problem help plz?
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WereSpike 2019/12/07 02:20:30 No.1681263
>>1680955
filename[@0@].gif
[@0@] - no set rhythm
[@1@] - default rhythm
[@2@] - two fuck-pumps rhythm
[@5@] - I guess max number to set?

Depends on the gif and how many times they fuck-pump in it, ideal is one or two penetrations per loop to work. The rest is just try and error.
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Furrynomous 2019/12/09 17:57:30 No.1682525
>>1680941

beat_patterns.dat should be in the same folder as the .jar and the application.

As for the skipping issue/super fast gif issue, I've got no clue what's going on with it. Some files just work apparently, and others don't. If anyone else can figure out what's going wrong I'd love to hear it. The game seems to create a text document everytime it runs into an error. For example, using one of the packs given by one of the people here, I've gotten this error. If anyone has any idea where it might be fucking up, don't be afraid to speak up.

fapquest.ExceptionHandler uncaughtException
SEVERE: Uncaught exception on thread Thread[Thread-9,5,main]: java.lang.RuntimeException: Failed to load (Memory Error) : opponents/delphox/Scenes/7a8b49ac07e9c04977a75d00b4d85dc3 @[email protected]
java.lang.RuntimeException: Failed to load (Memory Error) : opponents/delphox/Scenes/7a8b49ac07e9c04977a75d00b4d85dc3 @[email protected]
at fapquest.BeatPattern.readGif(BeatPattern.java:409)
at fapquest.BeatPattern.access$2(BeatPattern.java:248)
at fapquest.BeatPattern$1.run(BeatPattern.java:169)
at java.lang.Thread.run(Unknown Source)

Edited at 2019/12/09 17:58:00
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Furrynomous 2019/12/10 00:31:58 No.1682785
Been fuckin with this game for a couple of days, here's what I've found.

I've mostly seen the runtime memory errors, where I believe the java app can't handle loading the larger files in time, especially when the tempo picks up. Remade a bunch of gifs at >500kb and it works pretty fine now.

If you are adding a gif, its easy, but you'll need to actually edit the frames with some control. Just set the point of deepest penetration to the first frame and make it loop with only one cycle. The first frame is your down beat. You can use the [@2@] thing in the file name if there are two cycles in the loop, but that means bigger file sizes and its probably not worth it.

You can edit the config.properties and beat_patterns files with a text editor, they are pretty easy to mess with but there is only so much you can actually change and control.

There are some things that are not clear and I had to figure out. It seems like opponents will not appear at a higher level than you are. They will also max out at a level that is half the number of gifs in their scene folder. Their level determines how far down the list of increasing complexity beats they will use (in the beat patterns file) Opponents with high level potential can become bosses (I think? or it may just always be random). I just duplicated all the gifs for one opponent until there were like 25 or 30 in the scenes folder. Set the exp multiplier above 5 in the properties file to speed up testing.

I have a couple of opponents set up that are very stable on my end: https://mega.nz/#!lighlAYK!8J95SFkhCxyLKHeI9SB9mjXwbBSgXBhTTIuWGl5lBJI
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Furrynomous 2019/12/10 07:26:13 No.1682860
>>1682785

What software would you recommend for editing the gifs, and how exactly would one go about doing so? I'm slightly retarded when it comes to this kinda stuff.
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Furrynomous 2019/12/10 11:15:50 No.1682905
>>1682860

If you don't mind a max size of 800 pixels, then ezgif.com makes editing super easy. You can convert from video, cut, edit frames etc.
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Furrynomous 2019/12/17 07:48:48 No.1685873
Been messing with this the past couple of days. I have a massive collection of gay content lined up that I plan on posting here, but I'm still doing some testing to make sure I didn't fuck anything up.

To anyone else working on these things, here's the common issues you'll see and how to avoid them:

1. Image fails to load. Simply put, the game ran out of memory. However, there is no "magic number" your files need to be under in order to avoid this. Since the game has to keep multiple files in memory (the file currently playing and the one next up) a file can load fine in one instance, but if a larger file comes after another large file it may fail to load because the first file is taking up more memory.

2. Sped up gifs. This is strictly an issue with how many frames you have. Putting [@#@] at the end of the file name where you replace # with the number of thrusts or downbeat scenes, since by default it will speed up playback to return to frame 1 on the downbeats. However, keep in mind that this should only be used if there are variances within the scenes (e.g. the second thrust goes deeper than the first thrust, and it loops back from there) and if possible you should delete all extra frames to both avoid having to use this function, and to shrink the final file size.

3. Flickering. This is actually caused by disposal frames. The game really doesn't like them, and will cause seizures if any are left in. Load up the file and make sure all frames are set to "Do Not Dispose" the save it again, voila, no more strobe effect in your porn.


It's a neat little program, and it's not really that hard to make content for once you understand how it works. Sucks that the creator stopped working on it years ago, but that's life.
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Furrynomous 2020/07/05 13:49:39 No.1778761
File: original_5_u18chan.gif - (483.3kb, 1000x707, original.gif)
>>1682905
Hey, I know this is kind of a necropost, but I was trying to do a Renamon oponent, and edited this so that the first frame was the point of deepest penetration, as per >>1682785 's advice, but now, when I go into the game, it doesn't play and gets stuck in the first frame until another gif comes up. Was I supposed to do something with ezgif that I missed?
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Furrynomous 2020/07/05 13:49:42 No.1778762
File: edited_u18chan.gif - (1.27mb, 1000x707, edited.gif)
>>1778761

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