That fffme game is neat, but... well, in the off chance the dev of that happens to see this... Maybe don't antagonize people who "hack" your game (can't really call text editing "hacking", but dev/code's words not mine). Consider that, the very people who are likely to see those lines, also likely have the know-how to mod and release modded versions... Also of note... I've never seen an html game that has had any meaningful anti-mod functions or obfuscation built in, I've seen one attempt to obfuscate a code by bit-shifting (which was hilarious, and if anyone who knows what bit-shifting is thinks I'm making this up, call me out and I'll see if I can find it), but you can literally just "change a 0 to a 1", soo... yeah, maybe consider a change of engine if you actually care.
That aside, pwo allows direct selection of methods in interactions (more "immersive sim" I suppose), while fffme is more a standard rpg with streamlined/auto-gen content.
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