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File: tumblr_p2s4kzNXBk1veyz5zo1_640_1_u18chan.jpg - (155.88kb, 551x700, tumblr_p2s4kzNXBk1veyz5zo1_640.jpg) Thumbnail displayed, click image for full size.
Furry tutorials furry artist tutorials for drawing furries 2020/12/19 15:45:37 No.1867164   
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in this thread we can post any tutorials, books, links, videos, etc. for drawing furries, so we can share our knowledge of drawing
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>>
Furrynomous 2020/12/19 17:39:19 No.1867220
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I'd like to see some tutorials for complete beginners that start from the basic concepts instead of assuming that you can already draw. Especially some exercises on constructing sketches.
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Furrynomous 2020/12/19 17:46:17 No.1867223
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i don't know much except for the furrt art academy
https://www.furaffinity.net/user/thefurryartacademy/
they have good tutorials, but i wanna see if people know other sites to learn proper drawing skills
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Furrynomous 2020/12/20 11:25:12 No.1867565
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File: Draw_Furries_How_to_Create_Anthropomorphic_and_Fantasy_Animals_Pgina_001_u18chan.jpg - (88.3kb, 604x814, Draw_Furries_How_to_Create_Anthropomorphic_and_Fantasy_Animals_Pgina_001.jpg)
https://e-hentai.org/g/1089838/e698fa9a27/
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Furrynomous 2020/12/20 13:11:22 No.1867608
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There's a distinct lack of structured exercises, just people telling you to draw lines and circles or "copy stuff until you learn".

There's a huge gap between what I'd like to draw, and what I can draw, and crossing that gap seems impossible without any sort of road-map to follow along and show you what you don't know yet.
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Furrynomous 2020/12/21 12:12:48 No.1868247
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File: deaav6s-1586e0b9-8190-4ed3-894e-5b448828635b_u18chan.jpg - (492.77kb, 792x792, deaav6s-1586e0b9-8190-4ed3-894e-5b448828635b.jpg)

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Furrynomous 2021/01/12 22:32:58 No.1879987
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File: screenshot-archive-org-details-The_Lion_King_-_A_Nature_Fun_and_Learn_Series-55-page-n6-mode-1up-1609576422478_u18chan.png - (675.48kb, 808x523, screenshot-archive-org-details-The_Lion_King_-_A_Nature_Fun_and_Learn_Series-55-page-n6-mode-1up-1609576422478.png)

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Furrynomous 2021/01/12 22:33:10 No.1879988
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File: IMG_0233_fs8_u18chan.jpg - (258.68kb, 1280x1833, IMG_0233_fs8.jpg)
>>1879987
>>
Furrynomous 2021/01/12 22:33:17 No.1879989
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File: IMG_0232_fs8_u18chan.jpg - (284.21kb, 1280x1833, IMG_0232_fs8.jpg)
>>1879987
>>
Furrynomous 2021/01/12 22:33:30 No.1879990
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File: de9sis4-4d19ef1a-bffa-438e-a26b-d3febeedfb5d_u18chan.jpg - (520.57kb, 792x792, de9sis4-4d19ef1a-bffa-438e-a26b-d3febeedfb5d.jpg)
>>1879987
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Furrynomous 2021/01/12 22:40:18 No.1879991
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File: s-l400_0_u18chan.jpg - (27.24kb, 283x400, s-l400.jpg)
Anyone have this pdf to help out?
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Furrynomous 2021/01/12 23:05:22 No.1880000
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>>1879991
It's on exhentai. Search "獣人の書き方"
Huh, no unicode support. Search the Japanese name.

Edited at 2021/01/12 23:06:58
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Furrynomous 2021/01/12 23:06:17 No.1880002
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File: 936fcb3ac2d467e38e024266f4a47009_u18chan.png - (279.54kb, 1200x1200, 936fcb3ac2d467e38e024266f4a47009.png)
https://ychan.net/r/anthro+tutorials/#143011
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Furrynomous 2021/01/12 23:30:18 No.1880008
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>>1880000

Can you provide it in romaji please? Thanks.
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Furrynomous 2021/01/12 23:46:21 No.1880015
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>>1880008
Search on exhentai "How to draw a beastman [Digital]"
Unfortunately, I haven't found a translated version... all the other version are the same, they are in their original language
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Furrynomous 2021/01/12 23:49:13 No.1880019
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>>1880008
exhentai DOT org/g/1729178/96bf94c9c0/
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Furrynomous 2021/01/12 23:59:36 No.1880028
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>>1880019

Thank you my good sir/ma'am
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Furrynomous 2021/01/13 00:11:52 No.1880037
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>>1880028
You're welcome!
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Furrynomous 2021/01/17 18:09:26 No.1882739
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File: translated_u18chan.png - (787.25kb, 1280x1833, translated.png)
>>1879987
Translated (badly)

>>1880015
I can't access that site for whatever reason - might be able to translate some of the pages if I had some of them?
>>
The whole book is here Furrynomous 2021/01/17 18:16:57 No.1882745
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File: Ychan-r-figuredrawing-figuredrawing_u18chan.jpg - (2.55mb, 4195x5970, Ychan - r - figure drawing - figure drawing.jpg)
https://ychan.net/r/figure+drawing/
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Furrynomous 2021/01/18 17:33:23 No.1883437
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File: furry-problems_u18chan.png - (268.68kb, 1033x583, furry-problems.png)
>>1882739
That's a terrible advice. The leftmost of the bottom pictures shows the point of support ahead of the center of gravity and claims that this is "good balance", when this person would fall backwards. This is again the old problem of trying to force digitigrade legs and pretend that it doesn't look totally impossible.
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Furrynomous 2021/01/21 13:45:40 No.1885395
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How to draw a beastman [Digital
https://e-hentai.org/g/1729178/96bf94c9c0/?p=3
>>
Furrynomous 2021/01/21 17:08:36 No.1885510
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>>1883437

That is true. Although I cannot expect everyone to be accurate 100% of the time in art making.

Another way to draw legs to look healthy is to draw them the same way we draw people who walk on their toes. The knees are not over extended, rather the knees are bent normally at a slight angle. This is known as the hunter's walk and is popular among the shoeless world.
>>
Q&A Tip Furrynomous 2022/04/01 18:32:10 No.2103393
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File: U18_Tip01_u18chan.png - (1010.32kb, 1920x1911, U18_Tip01.png)
Someone asked this on the (Edit Thread) so I thought I'd try and answer their problem.
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Furrynomous 2022/04/01 19:40:34 No.2103416
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File: shaders_and_layers_u18chan.png - (528.35kb, 1920x1040, shaders_and_layers.png)
>>2103393
>>2103394
Another experience to share.
I'm using a mouse. shades and textures come first and coloring come last. these are examples.

Edited at 2022/04/01 19:43:13
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You look a little... lost... Furrynomous 2022/04/02 06:40:24 No.2103634
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>>2103416
{This is the Stamp/Logo Artist, BTW}

LOL.
It seems that there might be some confusion on the steps on how to proceed on something like this.

You don't have to keep that layer Transparent.
In fact you could approached this in several ways, but it looks like you're used to more "traditional artist friendly tools" if I'm assuming your the same person from these posts:

>>2100795
>>2100259
>>2100213

It *does* taking a little getting used to, but it really pays off to take the time to learn to learn the BASICS OF DIGITAL PHOTO-EDITING.

And one key piece of advice, LEARN TO NAVIGATE/CONTROL a fully capable Photo Editing Software of YOUR CHOICE.

All Photo-Editing Software has *nearly* UNIVERSAL TOOLS & FUNCTIONALITY that is available and works the same in each one:
(Layers, Alphas/Masking, Adjustments, Layer Types, Opacity, Brush Control)

TL;DR:
There's more than one way to approach these tasks, the more you practice, the easier it gets. Just stick to a Digital Painting Software of your choice and learn/practice that one.
(I'll post a small example soon.)

Edited at 2022/04/02 06:51:46
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Furrynomous 2022/04/02 07:45:54 No.2103649
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File: starting_to_like_Krita_u18chan.png - (526.6kb, 1920x1040, starting_to_like_Krita.png)
>>2103634
I'm starting to like Krita; I wish they share some screenshots not only tips but an intel experience on how users use the program. Have fun!
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Furrynomous 2022/04/02 08:05:37 No.2103653
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File: starting_to_like_Krita2_u18chan.png - (652.77kb, 1920x1040, starting_to_like_Krita2.png)
Looks good so far.
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Furrynomous 2022/04/02 08:24:03 No.2103654
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File: starting_to_like_Krita3_u18chan.png - (653.93kb, 1920x1040, starting_to_like_Krita3.png)
1. Airbrush soft
2. Blender basic
Results: creamy shades
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Furrynomous 2022/04/02 08:53:27 No.2103662
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File: starting_to_like_Krita4_u18chan.png - (433.65kb, 1920x1040, starting_to_like_Krita4.png)
Messing around with the fill tool it cleaned my inner color lines.
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Furrynomous 2022/04/02 09:48:09 No.2103673
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File: shade_and_color_u18chan.png - (593.28kb, 1920x1040, shade_and_color.png)
First time...
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A small Example and some Tips Furrynomous 2022/04/02 11:05:11 No.2103701
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File: U18_Tip02_0_u18chan.png - (1.52mb, 1986x1620, U18_Tip02.png)
>>2103416
>>2103634
Welp. Here it is.

>>2103673
That's really coming along.
Hopefully, you can start going to the (Color Thread) and (Draw Thread) to fulfill some requests, there!

(If you're up for the challenge, try making a simple BG so it doesn't look like he's floating on a White Void.)

Edited at 2022/04/02 11:15:46
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Tips on choosing your Digital Painting Software Furrynomous 2022/04/05 12:56:05 No.2105127
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File: U18_Tips03_u18chan.png - (1.61mb, 1920x4320, U18_Tips03.png)
A few folks on the {Edit Thread} were curious on the programs used for Photo Editing and Digital Painting.

Here's a brief explanation on how similar the popular ones are.
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Furrynomous 2022/04/07 13:16:23 No.2106131
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File: d7ae90c9d055fb2a688651fe985e6699--drawing-tips-drawing-tutorials_u18chan.jpg - (94.33kb, 672x1320, d7ae90c9d055fb2a688651fe985e6699--drawing-tips-drawing-tutorials.jpg)
https://mobile.twitter.com/tips4artists
>>
Furrynomous 2022/04/07 13:16:28 No.2106132
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File: DzugR6zX4AMhu8o_u18chan.jpg - (239.45kb, 867x1920, DzugR6zX4AMhu8o.jpg)
>>2106131
>>
Furrynomous 2022/04/07 13:16:33 No.2106133
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File: 8ac2b47138282ed2cf3791b0f19667c7_u18chan.png - (352.73kb, 1000x800, 8ac2b47138282ed2cf3791b0f19667c7.png)
>>2106131
>>
Furrynomous 2022/04/07 13:28:07 No.2106137
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File: Krita-brushtips-hair_01_u18chan.png - (39.18kb, 500x281, Krita-brushtips-hair_01.png)
https://www.pinterest.com/pin/604678687454352201/
https://www.pinterest.com/pin/670684569493605811/
https://docs.krita.org/en/tutorials/krita-brush-tips/hair.html
>>
Furrynomous 2022/04/07 21:01:48 No.2106277
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File: experimental_tool_help_u18chan.png - (380.04kb, 1920x1040, experimental_tool_help.png)
The size of your painting canvases can affect your tools speed and control.

Example;
Image pixel 1000x1000 zoom out, use paint tools and drag your mouse of pen, fast and stable.
Image pixel 7000x7000 zoom out, use paint tools and drag your mouse of pen, slow unstable.

Edited at 2022/04/08 01:26:49
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Furrynomous 2022/04/08 00:56:54 No.2106357
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>>2106277
Please explain more, did you account from how much ram for processing power?
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Another Q&A Furrynomous 2022/04/08 06:49:46 No.2106416
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File: U18Tip04_u18chan.png - (1.07mb, 1920x3259, U18 Tip04.png)
>>2106277
>>2106357
Just a little quick Troubleshooting on performance. Hope this helps.
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Furrynomous 2022/04/08 07:22:27 No.2106423
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File: Krita_tools_hassle_to_find2_u18chan.png - (624.61kb, 1920x2079, Krita_tools_hassle_to_find2.png)
Are there any tools in Krita to to make the perfect hairlines just like in Medibang?

I suggest there should be some sort of separation interphase between Architect artists tools for advance perspective and natural artist tools for beginners. We just need a better tool system that is more efficient less confusing that could save time.

Edited at 2022/04/08 07:46:19
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Sad Truth of 'Digital' Painting/Drawing Furrynomous 2022/04/08 08:11:32 No.2106430
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>>2106423
It does take quite awhile to get the hang of it.
You just got to keep on hanging in there and just focus on getting familiar with a certain program and just learn the basics.

I understand you just want to start 'Drawing' ASAP but it pays off to just choose ONE program of your choice, learn the basics, then develop your own style.
Just be a little patient on learning one and the you'll see most of these are very similar to each other that it won't make a difference
and you'll be able to jump from one to the other in the future.

I'll do another quick breakdown on how to get the most out of it but in the mean time, what you'd want to do is research the topic of {Custom Brushes} in either Krita, Medibang, or whichever program you like the most.

[PLEASE TELL ME WHICH ONE IS YOUR FAVORITE. I'll make the "basics to mastery" tutorial out of that one but in the meantime, It will be in MEDIBANG or KRITA (since you screen them)]

(Rule of Thumb)
Custom Brushes are incredibly plentiful, almost all programs have a lot to choose from their community, and incredibly easy to make yourself.

Here's a few links:
(Quick Tutorial)
https://www.youtube.com/watch?v=_ZTfVRDmjfU

(Links and Examples)
https://www.texturemate.com/krita-brushes/

(General Brushes Website)
https://www.brusheezy.com

^^^
You may also note that PSD is a format that most "Photoshop Competitors" are able to open, so downloading the PSD version then converting it afterwards in the program you're using is an option.
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Furrynomous 2022/04/08 08:39:52 No.2106433
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File: some_modifications_for_krita2_u18chan.png - (350.48kb, 1920x1040, some_modifications_for_krita2.png)
Some small modifications for krita.

Common use favorite tool for art editors:
Navigation and rotation, zoom close and far.
Brush Eraser size changing its shape.
Fillers and overlays.

Edited at 2022/04/08 08:49:28
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Furrynomous 2022/04/08 08:57:29 No.2106438
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File: kritaexperience_theharppen_u18chan.png - (348.29kb, 1920x1040, krita experience_theharppen.png)
Does this work only with digital pen users, I have a mouse and it does not work well.
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Another Tip Furrynomous 2022/04/08 12:55:45 No.2106506
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File: U18Tip05_u18chan.png - (1.16mb, 2880x2311, U18 Tip05.png)
>>2106433
>>2106438

Well... this is something that my help can be potentially very limited for a variety of reasons.

Short Answer:
YES. You do need a tablet to take full control of those tools.
You won't regret it, if you're serious about being an artist or just love drawing/sketching/painting or what not.

But the real questions you should ask yourself, if you are:
What's your budget?

What country are you in, currently (This affects the brands / prices / shipping)?

Do you know any other digital artists, IRL, who have their own tablet for their advice, personal experience, let you borrow / try out, or possibly to have them guide you?

WACOM's are very expensive (and are a really scummy company) for someone who is just beginning or doing this as a hobby.
I only recommend getting them if you're using them in some sort of 'professional' setting.
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Furrynomous 2022/04/08 14:49:06 No.2106533
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>>2103701
I would love to see this expanded a little more, if at all possible - not a full-bore step-by-step, but at least a little more explanation of how to achieve specific effects on specific layers

would certainly help me in coloring more pics; right now, I only use adjustment layers (typically Multiply) put between two layer-masked-to-transparency versions of the lineart and a white background beneath all of those
>>
Do you have an example? Furrynomous 2022/04/08 23:03:42 No.2106669
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>>2106533
That Multiply and Adjustment Layer technique works just fine if you're comfortable with it.
On that specific tutorial, I'm assuming you have experience, so look at the right where the Layers are set up and I named the Layers, Their Type, Opacity %, and whether or not I have a mask.

You could either post an example of your work or check out the image and try it out for yourself on the software of your choice:
https://u18chan.com/board/u18chan/fur/topic/1727867#2073377

Another "trick" to this is that the monochromatic image already has enough detail on it so the techniques I used are in line with any {ADD COLOR TO ANY BLACK AND WHITE PHOTO} tutorial.
If you draw in Photoshop-Like software and are able to "actually use Photo-Manipulation" too, you just apply all the problem solving and editing techniques of the latter in your drawings.

Also (i'm offering ANYONE who is curious):
If you WANT as specific breakdown of any of my work here on U18 (Edit, Color, Draw Threads), just let me know within the next few days.
Just look for any picture with [the U18 Logo] and {Edit / Color/ Draw Request}

-The Stamp Artist
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Furrynomous 2022/04/09 14:00:42 No.2106921
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>{ADD COLOR TO ANY BLACK AND WHITE PHOTO} tutorial.

Beware that this method is incomplete, because the human vision treats different colors, and different combinations of adjacent colors, as having different brightness value. Simply coloring a B&W picture makes the contrast go all over the place.

Edited at 2022/04/09 14:01:31
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Furrynomous 2022/04/09 23:10:31 No.2107113
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>>2106921
True. Absolutely True.
(LOL)

The same techniques still apply but you still need to use others like Masking, Image/Layer Adjustments, Blend Modes (Types of Layers), Etc.
(And most importantly your own personal judgement and critical thinking skills)

There's a lot of problem solving, trial and error, personal taste, and several different methods one can use. But ultimately, you just use what works for you.
If the (B&W to Color Drawing) starts to look approximately finished but the (Blend Modes) aren't getting the image you quite need you could:
make a new (Normal Layer) and paint certain areas, use a (Mask) with an (Adjustment), use (Non-Destructive Filters), simple (Opacity) tweaks, etc.

if you've ever seen the PSDs/Work Files of several different artists, you'll discover that depending on the individual or style of art they work on,
the total numbers of Layers and Types of Layers (aka Blending Modes) vary. Someone may just need a few (or show ones they allow their audience/patrons to see),
some may have groups of Layers for individual components of their picture, and even one with a lot of unused layers to see the process they went through.
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First Part Furrynomous 2022/04/10 17:02:53 No.2107545
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File: u18tips06_u18chan.png - (2.64mb, 2000x5768, u18tips06.png)
Set of tips that will hopefully guide more people here into trying more art.
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Furrynomous 2022/04/10 19:49:53 No.2107603
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File: 1649615454598_u18chan.png - (368.69kb, 591x680, 1649615454598.png)
Study the lines you can differentiate digital pen or traditional sketched and scanned.
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Furrynomous 2022/04/10 19:49:57 No.2107604
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File: 1649617881128_u18chan.png - (421.61kb, 1089x878, 1649617881128.png)
>>2107603
>>
Furrynomous 2022/04/10 23:09:45 No.2107690
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>>2103393
I personally wouldn't recommend Gimp for drawing or painting. It's better used for editing and touching up pictures or photos. Their community and external plugins are centered around Photo Editing.
>>
Furrynomous 2022/04/11 05:25:56 No.2108032
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>>2107604
sorry for off-topic, but sauce for that?
>>
Furrynomous 2022/04/11 11:28:45 No.2108151
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>>2108032

https://twitter.com/trashmasterflex
>>
Furrynomous 2022/04/11 12:32:49 No.2108187
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The "2nd" Part I Guess Furrynomous 2022/04/14 11:17:37 No.2109571
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File: U18_tips7_0_u18chan.png - (1.65mb, 1920x4690, U18_tips7.png)
>>2107545
Hopefully, this makes sense. LOL.
It doesn't have too many examples and reads like an Instruction manual.

Edited at 2022/04/14 11:21:10
>>
Furrynomous 2022/04/14 13:02:55 No.2109597
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>>2107690
>I personally wouldn't recommend Gimp for drawing or painting. It's better used for editing and touching up pictures or photos

I personally wouldn't recommend GIMP for editing or touching up photos. Their toolset for image manipulation are limited, the user interface is difficult to say the least, and the most important aspects like color management or transforms are just bad or missing. It's a graphics program made by programmers, for programmers, whose main interest is making themes and icons for Ubuntu - not for artists or photographers, or even regular people who just want to make crappy memes.

If you want a cheap Photoshop, go check out Affinity Photo. Unlike Photoshop, it's non-subscription - you pay something like sixty bucks and it's yours to keep forever with free updates until the next major version. PSD compatible, Wacom compatible, single license for unlimited seats.

https://affinity.serif.com/

I got the trial version couple years back, found that it works, but didn't buy it because I was happy with my old pirated photoshop. I'm lazy so I don't want to spend the time to pick up new stuff unless I really need to.

Edited at 2022/04/14 13:21:36
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Furrynomous 2022/04/15 02:29:21 No.2109833
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>>2109597
HARD AGREE.
But sadly, most people either want 'Free' or 'Open Source' especially here on the 'Chan' boards/forums.
I've noticed that some individuals in other boards start to have a vendetta-like attitude when someone starts making a relatively large amount of money for the work they do on a very specialized topic or genre of art (with reasons more justified than others).

I've paid for specialized but very basic software that Photoshop can easily recreate because they were just so efficient, bare bones, and even very fun.
But it looks like not everyone is willing to do that since most folks don't seem to like investing money in the creation or creators of art.
LOL. (I'm probably going to get shit on for this)

TL;DR:
Affinity Photo is Great! But people here usually prefer free software.
>>
Furrynomous 2022/04/15 05:35:25 No.2109868
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>>2109833
It's difficult to understand at those prices. Not buying the software you need and instead sticking with free dog shit like GIMP must be on principle or something - but then the same people go on to buy video games that cost more.
>>
Furrynomous 2022/04/15 07:23:21 No.2109879
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File: corel_paintshop_u18chan.png - (145.39kb, 1370x733, corel_paintshop.png)
The board software just ate my message and fucked it up completely.

Edited at 2022/04/15 07:47:43
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Furrynomous 2022/04/15 08:12:20 No.2109893
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File: classic-photoshop_u18chan.png - (87.17kb, 1265x902, classic-photoshop.png)
>>2109879
The point was to compare classic Photoshop to something like Corel PaintShop.

There are two general "paradigms" for graphics software. One is a workbench where you have a bunch of tools you can arrange however you like, but otherwise the program doesn't get in your way. It assumes you either know what you're doing, or you're willing to learn and discover, and it lets you do that with minimum clutter. It's your workbench, you do whatever you want with it. Classic Photoshop is the example: everything tucks away neatly and it looks as if it doesn't really do anything, but actually you have TONS of functions that are quite easily accessible.

The second paradigm is a workflow oriented interface, which is mostly aimed at beginners and casual users, for fixed well defined tasks like "adjust levels in a photo and remove red eyes." This corrals you into a specific set of tools with the assumption that you either don't know what you're doing, or you're happy doing the same things the same way every time. Corel PaintShop Pro is the example here: a clusterfuck of useless garbage filling the screen to make it look powerful, when it's really doing just some simple thing.

Unfortunately, free programs like GIMP and Krita are not really designed with any clear paradigm in mind. They're just random features, functions, and "ooh that looks cool" gadgets thrown in a box and shaken until mixed. It's like how Linux desktop environments don't know whether they want to be Windows or Mac, so they try to be both in a random way.

You can see how this is reflected in the cluttered, difficult to manage user interfaces full of half-functional dockers and floating windows that -look- similar to what Photoshop or the others have, but don't really work the same.

Edited at 2022/04/15 08:16:48
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Furrynomous 2022/04/15 09:36:20 No.2109900
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File: idiocracy_television_ow_my__u18chan.jpg - (418.66kb, 1200x675, idiocracy_television_ow_my_.jpg)
>>2109879
Most of these programs remind me of the movie Idiocracy where the guy has a huge television because almost all of the screen is covered in advertisements.
>>
Here's one about Layer Blending Furrynomous 2022/04/15 13:41:46 No.2110171
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File: U18_Tips08_u18chan.png - (4.01mb, 1920x4998, U18_Tips08.png)
This one is a long one, sorry.

This subject matter isn't really easy to swallow in a short tutorial.
>>
Furrynomous 2022/04/15 14:59:28 No.2110212
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>>2110171
Love yea op, than you for your research.
>>
Furrynomous 2022/04/15 15:02:05 No.2110216
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>>2110171
The more research the better. :D
Ah, would i assume CSP fallows the same blending layout?
>>
Furrynomous 2022/04/15 15:50:39 No.2110228
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>>2110171
The difference/exclusion/add/subtract/divide are pure binary math operations on the RGB or HSL values.

For example, if your bottom pixel is 200,0,0 and you put a 230,0,0 pixel on top, then subtract, the result is a pixel with a value of 225,0,0 because the 8 bit value rolls over. These are sometimes used for image analysis, or inserting and extracting invisible watermarks, etc.

Depending on what color space the program uses internally, some programs apply gamma correction before computing effects, others compute the effect first and then apply gamma correction to display the results, which causes the layer effects to behave slightly differently. They all "work" the same, but the image data they apply on can be linear or non-linear so it's not strictly universal. Some programs like Photoshop can actually switch behavior by a special toggle, but I forget where it was.

Edited at 2022/04/15 16:01:28
>>
I'm Glad there's more Input on this Thread Furrynomous 2022/04/15 16:42:02 No.2110244
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>>2109879
>>2109893
>>2109900
It's most likely thanks to Adobe and their ceaseless 'patents' that hinder a lot of the 'competing' software from the current climate.
I do like the visual design of Corel's Icons and Tools but their layout gives too much attention on the giant advertisement for all of their tutorials.

If people are having this difficult of a time on your basic 2D Artistic Software...
...Wait till they get enough experience with or start getting into 3D Artistic Software.
LMAO!
Jumping from one 3D program to another is a goddamn nightmare.
Thanks to this, everyone who I've ever talked to pretty much pledged their lives to their favorite one when topic came up.


>>2110212
>>2110216
Your welcome!
My goal is to hopefully, inspire enough people to try their hand at the Color, Edit, and Draw Thread's requests.
As long as they have a Good PC and a cheap tablet, a talented person can make some decent art.

>>2110228
Those with enough experience could probably figure it out, pretty quickly and for most, the difference is negligible to insignificant.

But, yes.
There are certain factors that are NOT mentioned in these notes since the images start to get a little too crowded.
I personally think that those descriptions of the Blending Modes need a little work and explaining Color Modes are a battle onto itself.
{Going from RGB (web-based) to CMYK (print-based) is a whole other road of it's own.}

Most people tend to forget, that these "One Image Tutorials/Notes" are very simple breakdowns and cannot explain every single detail about the subject.

Edited at 2022/04/15 17:26:41
>>
Simple Coloring Breakdown Furrynomous 2022/04/16 00:06:30 No.2110359
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File: U18_Tips09_u18chan.png - (2.67mb, 1920x4161, U18_Tips09.png)
Just a (hopefully) simple process of how one can complete one of the many requests of the {Color Thread}

You can find the finished image here:
>>2104715
>>
Furrynomous 2022/04/16 02:49:02 No.2110399
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Anyone have the breakdown of Aseprite?
>>
Furrynomous 2022/04/17 14:50:28 No.2110917
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>>2110244
>It's most likely thanks to Adobe and their ceaseless 'patents'

I don't think Adobe has patents on dockers and tabbed palettes etc. After all, they're already used by all the other software exactly like Photoshop does - they're just implemented badly - like dockers that always take up a large part of the entire side of the screen, dialogs that are larger than their containers with sliders that change when you try to scroll the dialog container with the mouse wheel, floating dockers which cannot be tabbed, UIs that can suddenly explode on you (looking at you Krita...), etc. etc.

Many of these programs also want to be so desperately "OSS/Libre/Stallman's beard" or whatever that is not "Windows/Adobe" or whatever the evil capitalist proprietary software vendors are doing, that they intentionally try to do things differently and disrespect the operating system's UI/windowing conventions. This results in usability bugs like having to hit a docker's edge exactly on the pixel before the resize mouse cursor appears. In summary, they're badly made programs that are a pain to use, but you get used to it after a while like a pair of ill-fitting eye glasses. Once they've dug grooves into your temples, you no longer feel the pain.

>Most people tend to forget, that these "One Image Tutorials/Notes" are very simple breakdowns and cannot explain every single detail about the subject.

This is an easy point to miss when making tutorial or other educational materials: naming isn't explaining. If you're not explaining, then don't elaborate at all, which saves your readers the effort of reading it and you can focus on more important stuff. Things like Add/Subtract are rarely used for anything non-technical anyways.

Edited at 2022/04/17 15:39:20
>>
Furrynomous 2022/04/17 16:48:22 No.2110951
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>>2110917
>>2110244
People disliking Adobe is often more than justified.
https://youtu.be/jIM6dN3ogbk?t=129

Edited at 2022/04/17 16:49:22
>>
Furrynomous 2022/04/17 17:10:21 No.2110956
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>>2110951
I find that specious, since at least some of the UI features mentioned, like aligning selections are present in many other graphics software. Heck, it's even in MS PowerPoint. It sounds more like the others just didn't bother implementing it.

Adobe has patents on particular algorithms, but the UI stuff, if it was ever patented would be already expired. Most of these things aren't even patentable because you can find some prior art from the 70's and 80's computer usability studies.

It's cheap to complain about Adobe's patents when you don't even have the basic UI/UX done well. GUI patents only last for 15 years, utility patents 20 years, so absolutely everything that was in Photoshop CS 20 years ago has been completely free for years. The newest fancy features are not even necessary for 99.99% of the users because they're not professionals who need the ultimate productivity. For art purposes, these gimmicks are actually only a distraction.

Edited at 2022/04/18 04:23:23
>>
Furrynomous 2022/04/18 06:39:44 No.2111173
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File: complementary_lighting_u18chan.png - (164.51kb, 1427x627, complementary_lighting.png)
>>2110171
Here's a simple example of what you can do with layer blending modes.

1. Start with a regular flat color layer.
2. Multiply with black on white mask to create the shadows
3. Screen with white on black to create the highlights.
4. Overlay with a 50% gray mask. This does nothing at first, but then you use a "color" effect brush to gently alter the hue of the neutral gray mask. Do not adjust lightness. This has the effect of shifting all the underlying layers towards that color. Using a pair of complementary colors like yellow and violet creates a more realistic perceptual effect of light that enhances the contrast of your shading. The yellow is the color of your light source, and the violet is its opposite on the color wheel. For a more artistic look, you can use highly saturated colors, and for realism use more muted colors.

To achieve these effects doesn't strictly require the use of masks, but they help you to see what you're doing and clean up your work by simply deleting whatever is outside of the mask.
>>
Furrynomous 2022/04/18 08:25:20 No.2111207
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thank you for contributing here

i wish i could link this thread back on 4chan but it seems that site has problems with the adress
4chan blocks all address with "8chan" in it
>>
Furrynomous 2022/04/18 19:09:26 No.2111542
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File: flrngf_u18chan.gif - (5.85mb, 600x850, flrngf.gif)
https://kemono.party/patreon/user/20453819
>>
Furrynomous 2022/04/18 19:09:34 No.2111543
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File: jltngf_u18chan.gif - (4.45mb, 600x850, jltngf.gif)
>>2111542
>>
Furrynomous 2022/04/18 19:09:42 No.2111544
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File: vprngf_u18chan.gif - (6.62mb, 600x850, vprngf.gif)
>>2111542
>>
Furrynomous 2022/04/19 01:52:53 No.2111700
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>>2111542
>>2111543
>>2111544
These are so good.

It has a lot of "process" work in the especially with Jolteon where her 'fur-skirt' is when the artist is deciding on what works and what doesn't work for them.
>>
Furrynomous 2022/04/19 06:05:30 No.2111748
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Thank you guys I was very depressed for failing to improve, going to take a good look and practive with this good content
>>
Furrynomous 2022/04/19 06:10:58 No.2111751
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>>1879991
>Anyone have this pdf to help out?

This pdf has already been translated, I don't have a link for ya but the english tittle is "How to Draw Manga Furries - The Complete Guide to Anthropomorphic Fantasy Characters"


Look it up on not-evil search engines and you probably will find it
>>
Q&A on Character Conversion Edits Furrynomous 2022/04/19 15:20:46 No.2112030
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File: U18_Tips10_u18chan.png - (12.68mb, 5085x7921, U18_Tips10.png)
A Fellow User asked this on the (Edit Thread) and they've been bumping the request for quite sometime so I made a simple breakdown to help (hopefully).
A lot of this is just a rough idea and highlights.
Just as a warning, if someone DOES decide to take this on themselves, could you show us YOUR process or breakdown?

It could help a lot of us, Thanks!

Here are a few links.

Edit Request and Original Image
https://u18chan.com/board/u18chan/fur/topic/1727890#2106174

Current Fluff-Kevlar Thread
https://u18chan.com/board/u18chan/fur/topic/1753366

Previous Fluff-Kevlar Threads
https://u18chan.com/board/u18chan/fur/topic/1356850
https://u18chan.com/board/u18chan/fur/topic/1589518

Paper Texture
https://u18chan.com/board/u18chan/fur/topic/1753366#1862482

Fluff-Kevlar Links
https://u18chan.com/board/u18chan/fur/topic/1753366#1754039

Fluff-Kevlar's Personal Drawing Tutorials
https://mega.nz/#!xdJxjaob!XjQumo9jtu6Q3yzxnBDF--3c2qAwnepSs3fSQXptRfQ
>>
Furrynomous 2022/04/19 18:41:56 No.2112095
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File: 1592264516.eugeneberserg_2cro3_u18chan.jpg - (3.21mb, 3864x1932, 1592264516.eugeneberserg_2cro3.jpg)
Do some artist start drawing the head of the character first or the torso to determine the size of the body?
>>
Furrynomous 2022/04/19 18:46:45 No.2112098
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File: 1594804577.eugeneberserg_8cro_u18chan.jpg - (9.41mb, 6155x3078, 1594804577.eugeneberserg_8cro.jpg)
Source of the original artist.
https://www.furaffinity.net/view/37251303/

I would suggest making clay figures of furries and draw them as refs but that's a lot of work and effort.
>>
Furrynomous 2022/04/19 20:48:29 No.2112114
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>>2112095
From my experience i can tell you this, yes; you need the head first to help draw the line of action / flow - then you draw the pose by using reference, ALWAYS.

Lots of fans and artist know it is ok to use it even having the pose that is exactly like the reference you are just making it fit the character.

Another point:
Tracing vs. Referencing is simple, but not told properly; if you overlay the image and it matches 1:1 that is tracing - but if you overlay the image again, with different proportions, different anything etc., that is reference via. freehand what you are using.

Hope this helps.
>>
Furrynomous 2022/04/21 22:21:09 No.2112939
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File: firstfurryartworkgenerated2_u18chan.png - (965.5kb, 1045x696, firstfurryartworkgenerated2.png)
Let's be clear here what if AI could generate reference furry art tutorials?
https://www.youtube.com/watch?v=X3_LD3R_Ygs
>>
Furrynomous 2022/04/22 04:00:12 No.2113027
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>>2112939
You may think it's a joke, but I signed up for DALL-E several days ago especially for that purpose
>>
Furrynomous 2022/04/22 16:59:38 No.2113313
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File: 4641943792b92a90837ab9eb52db0948_u18chan.jpg - (172.84kb, 900x1148, 4641943792b92a90837ab9eb52db0948.jpg)
>>2112095
That is a Good Question.
If we are talking about a full body pose like that one, I think you draw the gesture and overall pose first.
That usually helps since adjusting the head size of a good pose is far easier than adjusting a pose of a head shape.

But another question is, do you want 'realistic' or 'stylized' proportions?
Most people don't usually ask this, especially hobbyists, or people who are starting out.
Since this is a "cartoon/anime" focused site, I think it's safe to assume some stylization is okay for you?

The head/body size rules are different when it comes to more exaggerated art styles.
The Top: is how many "heads" is proportional to how humans generally appear as they age.
The Bottom: are sketches of cartoon characters. Their head to body proportions don't match the one above.

I think for now, just try and draw what you like, but keep the idea of "Life Drawing/Anatomy Studies/Realistic Proportions"
and "Stylized Art: Cartoons, Anime, Comics, Furries" as separate but equal topics when creating characters.
>>
Furrynomous 2022/04/22 16:59:42 No.2113314
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File: d9680ecd3864eaa4a018348006ce804a_u18chan.jpg - (109.63kb, 736x831, d9680ecd3864eaa4a018348006ce804a.jpg)
>>2113313
>>
Furrynomous 2022/04/25 00:15:45 No.2114247
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File: aligning_lines__control_issue_u18chan.png - (1.35mb, 1920x2080, aligning_lines__control_issue.png)
We all love straight curvy lines, does anyone know how to guide these wonky tools to make lines in krita just like in paint.net?
>>
Furrynomous 2022/04/25 00:19:32 No.2114249
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File: aligning_lines__control_issue2_u18chan.png - (713.74kb, 1920x1040, aligning_lines__control_issue2.png)

>>
Furrynomous 2022/04/25 03:01:33 No.2114281
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File: breathofrelief_u18chan.png - (2.12mb, 1920x3120, breathofrelief.png)
https://www.youtube.com/watch?v=0nuLs4LdTS8

I did everything on what the video show me and here are my results. Turns out this is an updated version.

A long way to go!
>>
Another Thing you could do Furrynomous 2022/04/25 07:56:38 No.2114321
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>>2114281
If the other program saves in the PSD format, just save it, then open it in Krita.
It shouldn't be too big of a deal. A lot of artist work on several programs because one
or the other may have some tools they like over the other one.
>>
Tips on having some Fun with Colors Furrynomous 2022/05/05 00:47:30 No.2119990
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File: U18_Tips11_u18chan.png - (17.54mb, 7254x5428, U18_Tips11.png)
Something I made when I got inspired by the [Edit Thread]

Edited at 2022/05/05 06:23:13
>>
Ayn Simp 2022/05/08 09:13:05 No.2121587
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Hi so, while I wait for me request, am back at the computer to try and attempt at digital art again.

Anyone know some good tips to using krita with only a mouse?
>>
Furrynomous 2022/05/09 13:07:08 No.2122117
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File: 0001_17_u18chan.jpg - (3.31mb, 3100x3812, 0001.jpg)
Wildlife Book
Part1 - https://anonfiles.com/10qaHbe1y8/P1_rar
Part2 - https://anonfiles.com/N39fHbe0y7/P2_rar
>>
Furrynomous 2022/05/09 17:36:24 No.2122234
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File: drawthedamnowl_u18chan.png - (243.19kb, 440x544, drawthedamnowl.png)
Here you go
>>
Furrynomous 2022/05/10 03:57:21 No.2122438
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File: 1620852042172_u18chan.jpg - (2.72mb, 2826x5884, 1620852042172.jpg)
>>2122234
hahahaha
good

anyway, heres some tutorials i came accross
>>
Furrynomous 2022/05/10 03:57:26 No.2122439
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File: 1620842786007_u18chan.jpg - (1.5mb, 720x6000, 1620842786007.jpg)
>>2122438
>>
Furrynomous 2022/05/10 03:57:30 No.2122440
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File: FBp7l5MVEAEWi4g_u18chan.jpg - (74.51kb, 600x848, FBp7l5MVEAEWi4g.jpg)
>>2122438
>>
Furrynomous 2022/05/10 05:23:11 No.2122448
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>>2122440
Op, source name?
>>
Furrynomous 2022/05/10 19:44:37 No.2122657
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Question if I make a request that's on topic with these Tutorials, do I ask it here, or do I ask it in requests?

Edited at 2022/05/10 19:45:09
>>
Furrynomous 2022/05/10 20:51:02 No.2122672
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>>2122657
You can make it here. Shoot.
>>
Furrynomous 2022/05/11 01:22:24 No.2122739
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File: 1652248297564_u18chan.png - (363.41kb, 1478x835, 1652248297564.png)
Some what art related, Are there any tutorials on how to store images into a .zip into .txt so that we could store them for later years and re-convert them into a .zip I'm planning to store image in their txt file not only to reduce space but for other sites to read and accept it for archiving. Goal is to create a lot of back up art files.

Edited at 2022/05/11 01:48:43
>>
Furrynomous 2022/05/11 14:33:23 No.2122934
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File: GlendrielandCassie01_u18chan.jpg - (1.33mb, 3508x2480, Glendriel and Cassie01.jpg)
How art progress works
>>
Furrynomous 2022/05/11 14:33:27 No.2122935
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File: GlendrielandCassie02_u18chan.jpg - (633kb, 3508x2480, Glendriel and Cassie02.jpg)
>>2122934
>>
Furrynomous 2022/05/11 14:33:32 No.2122936
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File: GlendrielandCassie03_u18chan.jpg - (808.06kb, 3508x2480, Glendriel and Cassie03.jpg)
>>2122934
>>
Furrynomous 2022/05/11 14:33:36 No.2122937
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File: GlendrielandCassie04_u18chan.jpg - (767.16kb, 3508x2480, Glendriel and Cassie04.jpg)
>>2122934
>>
Furrynomous 2022/05/11 14:33:41 No.2122938
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File: GlendrielandCassie05_u18chan.jpg - (834.24kb, 3508x2480, Glendriel and Cassie05.jpg)
>>2122934
>>
Furrynomous 2022/05/11 14:33:45 No.2122939
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File: GlendrielandCassie06_u18chan.jpg - (897.35kb, 3508x2480, Glendriel and Cassie06.jpg)
>>2122934
>>
Furrynomous 2022/05/11 18:51:27 No.2123043
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>>2122448
forgot
collected it from a japanese twitter years ago
felt the illustration was clear enough even with the language barrier

>>2122939
i feel like i know that art style
alanscampos?
>>
Furrynomous 2022/05/16 15:49:46 No.2125519
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File: remakingocellusfromskratch5_u18chan.png - (985.62kb, 1920x1040, remaking ocellus from skratch5.png)

>>
Furrynomous 2022/05/16 18:06:36 No.2125573
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File: remakingocellusfromskratch6_u18chan.png - (878.09kb, 1920x1040, remaking ocellus from skratch6.png)

>>
Furrynomous 2022/05/16 20:10:54 No.2125599
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File: remakingocellusfromskratch7_u18chan.png - (778.8kb, 1920x1040, remaking ocellus from skratch7.png)
https://anonfiles.com/z7obidhdy9/ocellus-update-0_zip
>>
Furrynomous 2022/05/16 20:42:01 No.2125607
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>>2125519
>>2125573
>>2125599
Interesting.

Isn't there a Built in Drawing Tool in Blender?
Wouldn't it be possible to just full on work in a Vectorized format like the Mane-6 MLP show?
>>
Furrynomous 2022/05/16 21:02:51 No.2125621
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>>2125607

>Isn't there a Built in Drawing Tool in Blender?
The .png images are simply drop and drag into blender while facing on each axis.

>Wouldn't it be possible to just full on work in a Vectorized format like the Mane-6 MLP show?
Depends I'm only focus on simple characters as a head start.
>>
Krita Basics Video Tutorial Series Furrynomous 2022/05/17 05:56:38 No.2125705
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File: KritaAgeOfAsparagusBasics_u18chan.jpg - (101.54kb, 1280x720, KritaAgeOfAsparagusBasics.jpg)
By Age of Asparagus on Youtube.

Video 1: Getting Started
https://www.youtube.com/watch?v=5zS44kYqX3M

Video 2: Basic Troubleshooting
https://www.youtube.com/watch?v=CnaCMD35KKs

Video 3: Brush Presets
https://www.youtube.com/watch?v=FUB-W5wG6wg

Video 4: Pop-up Pallete
https://www.youtube.com/watch?v=_SgRLPSQrz0
>>
Krita 'Bob Ross' Tutorial Series Furrynomous 2022/05/17 06:04:02 No.2125706
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File: maxresdefault_0_u18chan.png - (397.71kb, 1280x720, maxresdefault.png)
By Age of Asparagus on Youtube

Bob Ross Style Tutorial
(Nature and Scenery Focus Backgrounds)

Playlist:
https://www.youtube.com/watch?v=8FfVnEIkA3I&list=PLaGRTLvEbVzybijtYZRy4EoGrx6Bq_xOG
>>
Furrynomous 2022/05/17 10:49:03 No.2125755
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File: remakingocellusfromskratch8_u18chan.png - (1.16mb, 1920x1040, remaking ocellus from skratch8.png)
Her fangs are contracted like a snake.
>>
Furrynomous 2022/05/17 10:49:08 No.2125756
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File: remakingocellusfromskratch9_u18chan.png - (1.36mb, 1920x1040, remaking ocellus from skratch9.png)
>>2125755
>>
Furrynomous 2022/05/17 12:28:03 No.2125803
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File: remakingocellusfromskratch10_u18chan.png - (877.89kb, 1920x1000, remaking ocellus from skratch10.png)

>>
Furrynomous 2022/05/17 15:02:09 No.2125900
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File: remakingocellusfromskratch11_u18chan.png - (923.16kb, 1920x1000, remaking ocellus from skratch11.png)

>>
Furrynomous 2022/05/17 18:45:29 No.2125948
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File: remakingocellusfromskratch14_u18chan.png - (762.79kb, 1920x1040, remaking ocellus from skratch14.png)
https://anonfiles.com/l4A81eh3y6/ocellus-update-0.3_zip

You can tinker around the model making the mouth is a lot of work kept it separated. Anyways enjoy!
>>
A Tutorial on "the Process" of a Lewd-Edit Furrynomous 2023/03/07 17:28:08 No.2260982
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File: NuclearWasabi_CommandGrabBeforeAfter_u18chan.png - (7.58mb, 9174x4297, NuclearWasabi_CommandGrabBeforeAfter.png)
>Original Character & Artist:
Command Grab by NuclearWasabi
(Seems kinda redundant for an artist & character that's already lewd, LMAO!)

>To Everyone Here:
Even though this is a "Human-Focused" I hope it could provide some
helpful insight into creating their own edits and even their own art.
Hopefully, you can just piece together what info these can provide (*shrugs).

>To Mods:
Yeah, please be kind.
I had to separate the images to save on file size and overall readability
of the tutorial. (Before this, it was shockingly MORE of a cluttered mess.)

>Haven't done this in awhile, LMAO!!!
Separated below into parts for *hopefully* easier visibility and navigation.
First image: Full details of OG & Edit side by side.
Second Image: Part A - Links to Art, Resources, and Preparation Process
Third Image: Part B - Getting the most important assets one needs
>>
A Tutorial on "the Process" of a Lewd-Edit Furrynomous 2023/03/07 17:28:15 No.2260983
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File: U18_Tips12a_u18chan.png - (5.18mb, 4587x4974, U18_Tips12a.png)
>>2260982
>>
A Tutorial on "the Process" of a Lewd-Edit Furrynomous 2023/03/07 17:28:21 No.2260984
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File: U18_Tips12b_u18chan.png - (2.81mb, 4587x4974, U18_Tips12b.png)
>>2260982
>>
Furrynomous 2023/03/08 03:47:03 No.2261136
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>>2260983
>>2260984
this will be useful for editors
and since its a human, it can be shared on furry negative boards
>>
Let's Revive this Thread Furrynomous 2024/11/02 04:46:40 No.2414308
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File: U18_Tips13_u18chan.png - (18.45mb, 4592x8662, U18_Tips13.png)
>Recommend these for better context
>>2260982
>>2260983

A few folks wanted some coloring done and character swapping
down at the current edit thread so I thought I'd find something
that would be fun/funny and break down some methods I'd use.
>>
Furrynomous 2024/11/11 07:08:30 No.2416799
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found a twitter with tons of tutorials
https://x.com/takuya_kakikata
>>
Furrynomous 2024/11/11 19:12:08 No.2416878
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>>1867164
Question, anyone have the brushes and file of that header image - is it from tacklebox?
Wish it was still around.
>>
Furrynomous 2024/11/12 08:35:00 No.2416939
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File: 1498013693.tacklebox_cover_0_u18chan.jpg - (504.49kb, 685x1105, 1498013693.tacklebox_cover.jpg)
There's another booklet too does anyone have these?
>>
Furrynomous 2024/11/12 08:35:33 No.2416940
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File: 1420429566.tacklebox_tutorial_u18chan.jpg - (247.58kb, 759x1280, 1420429566.tacklebox_tutorial.jpg)
>>2416939

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