I have to say that I pretty much knew exactly what I was gonna see when I clicked on this thread, it's pretty average quality in terms of first time SFM creations. Not that anyone should expect Disney quality CG work, but the usual issues are present.
For one, there are no shadows whatsoever. It's painfully flat and somewhat hard to look at due to the lack of depth. If you're using a laptop, I can understand doing minimal light work, but it needs something. Anything. YouTube has countless tutorials on good lighting in SFM, and I highly recommend seeking some of them out. The lights that a map provides can be decent, but building the scene from the ground up, and lighting it by hand produces such higher quality, it shows instantly. And even if it isn't great, practice makes perfect.
Then there's the posing. Again, pretty average. Stilted and tense, looks robotic and unnatural. Especially the first panel of the third image. Then there's the lizards tail throughout 90% of the third page, and the entirety of the fourth. Why is it just sticking out like that? I get it was used for the closeup in the seventh panel, but it's seriously distracting and out of place for the rest of the page.
Finger posing is also pretty minimal. There's more of it than most first timers, and nobody expects Disney levels of meticulousness, but there could be more done to it. Especially in the second collection you posted, it's pretty much nonexistent
Expressions are fine. They're there, which is more than I can say for a lot of first time SFM works.
Camera positioning is basic and static, never really moves unless the characters completely change position, but it's shows what needs to be showed.
I still say the biggest critique would be the lack of any shadows. SFM is a really simple tool, but that simplicity has some serious power. That's why it has the community it does. You can find some seriously creative pieces with SFM due to those limitations and quirks. The more you use it, the better you'll become. Just like with anything, really.
Personally, I would recommend staying away from comics with SFM until you really start to get familiar with the program. Stick to singular images or short image series. It's less work so you can spend more time experimenting with things like lights, poses and all that jazz. Plus it's less work editing them into a comic, which in my opinion always looks odd when done with 3D software, save for stylized, and when visually distinct techniques are used.
But yeah, keep working at it, practice more, and listen to criticism.
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