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Critique Thread? Furrynomous 2017/09/01 14:04:23 No.1315219   
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Would anyone be interested in having a critique thread on here? Anyone can post their artwork and encourage others to critique it.

Here's something I drew last night. I've been trying to learn anatomy, so if anyone has advice on drawing backs that'd be nice. :)
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Furrynomous 2017/09/01 16:22:11 No.1315250
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File: aaa_u18chan.png - (574.26kb, 1600x1200, aaa.png)
I got a new cheap tablet so im still getting used to it.

yours look good.
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Furrynomous 2017/09/01 18:03:51 No.1315278
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File: back_0_u18chan.gif - (246.39kb, 1229x1229, back.gif)
>>1315219
>>1315250

I see a lot of chicken scratches in both these drawings. It can be a pretty useful technique when trying to come up with a sketch, but it usually highlights a lack of confidence in drawing lines.

I'd recommend drawing more from the shoulder and less from the wrist, and visualize your lines more before drawing them.
Instead of "scratching" several short lines to draw a long one, try separating it into one or two medium/long lines.
For example, the back here >>1315219 could be drawn in two to three lines, which would instantly remove the "messy" and amateurish feel of the lines.

But as I said, it can be useful when you're trying to come up with a pose, or a concept.

As for drawing backs, there's not mystery, I recommend searching on google "back anatomy" to try to learn what muscles do what, and something like "back muscles" or "exercises" to see what it looks like when viewed through the skin. Then, try to paint in greyscale or draw it as best you can. Repeat a few times for several days/week, and you'll be a back master in no time.

I'm including a study I've done on Photoshop (so it's a digital painting), it's by no mean perfect, but maybe it will help you understand what I mean. I recommend looking up actual real life pictures and not studies/paintings of other people, as you risk copying their mistakes.
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Critique Thread? Furrynomous 2017/09/01 19:29:07 No.1315303
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>>1315278

Thanks for the advice! It occurred to me that I really should pick apart the body and draw each section on its own. I keep trying to draw full figures with what I currently know, and every time I try, I realize there's a lot more I can learn. I'm sure it's good to test myself by trying to draw a full figure, but I don't think I can just keep testing myself without doing any studying at all.

Also, you mention using the shoulder more than the wrist to draw. I can't really do that with my tablet since the drawing area on my tablet is 4x3 inches. Should I invest in a bigger tablet?

>>1315250

I don't think his ass looks right. I'm assuming you drew is left cheek larger than his right, but this ended up making it look like his left cheek is overlapping his right, which never happens in reality. Make sure you're aware of the line of symmetry for your characters hips when you're drawing over it. That way you'll have a better chance of drawing the anatomy right.

Edited at 2017/09/01 19:30:07
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Critique Thread? Furrynomous 2017/09/02 03:47:35 No.1315455
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File: 9-2-17_u18chan.jpg - (72.46kb, 394x459, 9-2-17.jpg)
Drew some lion dude doing Russian Twists. Really focused on the anatomy of the arms and neck with this one.

Edited at 2017/09/02 03:53:16
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Furrynomous 2017/09/02 05:11:14 No.1315477
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File: Inthebeach_u18chan.jpg - (232.8kb, 1280x1159, Inthebeach.jpg)
Hi, Ive started drawing furry recently but sadly I dont have that much time for it, heres the last one I did like a week ago, any toughts?

Edited at 2017/09/02 05:11:43
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Furrynomous 2017/09/02 06:36:28 No.1315511
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File: iveuseditallthetime.notmyartbtw_u18chan.png - (415.92kb, 1024x513, i've used it all the time.not my art btw.png)
http://terawell.net/terawell/?lang=en

there's this free modeling software called design doll which you can download for free (although it is a free program, there are some features you can't use like saving your models which you can only get once you paid for full version)
i recommend you to use this to reference stuff since you still aren't that good at perspective.

while i know for sure tracing is bad thing to do (i don't know, i still have good opinions of it.unless you sell your work, then you've hit a red flag), i think referencing is good for you to train yourself drawing a figure.
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Furrynomous 2017/09/02 10:48:23 No.1315656
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>>1315303
Mine's around 14.5x9.8 inches or something like that (it's a Wacom Intuos 4). I'd recommend investing in a larger tablet, but do a bit of research to find the best price/quality wise.
And yeah, without doing any studies, you'll go much slower in your progress. It's amazing how much I progressed in 6 months by doing constant studies compared to my 3-4 years of doing "what I want to draw".

>>1315455
I think studying male anatomy and perspective would do you wonder. The hands feels like they should be close as he's reaching forward, but the lack of differences in size between the hands and the shoulder/biceps really doesn't sell it: it feels like he has t-rex arms on a huge body.

>>1315477
This isn't bad at all! I'd work more on the lineart, though. It feels really flat because every line has the same weight. Varying the weight of the line depending on the "material" (fur, skin, cloth) and the shading would really breathe more life into the drawing.
And this is completely subjective, but I'd wait until knowing a bit more about anatomy and perspective before tackling porn, as a few anatomy mistakes can really ruin how enjoyable a picture is.

>>1315511
I didn't know about that, thanks for the find. Though I'd recommend using it more as a referencing tool rather than a tracing tool, as tracing can lead to bad habits.
Another software similar to this is Portrait Studio (which is used for portraits, and is very powerful).
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DzahnDragon 2017/09/02 12:56:29 No.1315677
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File: 11csmall_u18chan.png - (1.12mb, 1280x1214, 11c small.png)
Fabulous idea for a thread! I started teaching myself how to draw from practically no experience back in January. I'd like to think I've made progress, but there's always something to improve on. Here's a piece I finished last night. Hands are my absolute bane, but I think I'm finding a way to abstract them that makes it easier for me to work with. I'm still trying to figure out how to actually "paint," since that's something I've never done before. Any advice would be much appreciated!

>>1315511
This program looks freaking amazing! Thanks for sharing, I'm gonna have to start using it!
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Critique Thread? doy~ 2017/09/02 15:03:38 No.1315760
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>>1315477

The anatomy for the upper body for both characters, and the bottom's penis is pretty good, although the bottom's right arm looks off. I think you placed his bicep incorrectly. Also the top's right arm could be moved up a bit, and it doesn't look like his hand is grasping the bottom's leg. I suggest drawing hands grasping a variety of objects to better understand how to draw hands grabbing this.

I noticed you didn't really draw the bottom's prostrate. It's good to keep it in mind and draw it in when you can, otherwise it just looks weird when he's getting fucked.

>>1315511

I've actually used DesignDoll before, but I try to draw from imagination whenever I do sketches just to see what I know and don't know. Also, I'd like to primarily draw from memory, just so I can make my own characters and poses. Should I be drawing from reference before I try to draw from imagination?

>>1315656

Funny thing is, his hands were actually smaller before realized they were too small and made them bigger. I guess they still weren't big enough haha. It's really hard for me to judge body proportions when dealing with foreshortening and perspective. How would I be able to better understand how big the hands should be when close to the camera, while the rest of the body is further away from the camera? Should I just try different sizes until it looks right?

>>1315677

That's pretty good for someone who started in January. You already seem to have a good idea of value, and your grasp of perspective seems to be better than mine. You've got some nice depth in this piece.

It seems to me you just guessed at where the anatomy should go. From what I can tell, with what I currently know, anatomy requires a lot of studying of each part of the body (torso, hips, arms, legs, genitals), and this is just to understand where the bones and muscles are supposed to go, and how they change based on how the body moves. I'm currently studying each part really slowly and methodically to try and make sure I have a full grasp of it whenever I try to draw a figure. I suggest doing the same, but it's up to you. You get to decide how realistic you want your anatomy to be, but just remember, you need to learn the rules before you break them.

As for hands, you just gotta draw them a lot. Isolate them from a figure and focus on them alone. Draw hands interacting with objects. What happens when a hand grabs a ball? A cylinder? A square? What happens if a clenched fists rests on a table? A pillow? And, of course, understand the anatomy of the hand. You can look up reference photos, or check out Michael Hampton's book on Figure Drawing (https://www.scribd.com/doc/190136285/Michael-Hampton-Figure-Drawing-Design-and-Invention) and go to page 160 where he starts talking about hands. Although, if you're not confident with the rest of body's anatomy, you should look at the prior sections first.

Otherwise, you did good! Keep it up!


I'm going to start putting in my name in case this thread gets popular, just so people can identify me. I go by "doy." Here's my FA page: https://www.furaffinity.net/user/doy~/

I try to upload a figure drawing everyday. Check it out if you'd like!

Edited at 2017/09/02 15:17:18
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Furrynomous 2017/09/02 18:59:48 No.1315861
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>>1315760
Foreshortening is pretty hard to do, since it requires very good knowledge of anatomy (where muscles are placed, how they move, and so on). One method you could try is the coil technique. Here's a video explaining it:
https://www.youtube.com/watch?v=eJWLaDSNBAI


>>1315677
One tip I have, is to never hide something you can't draw. If you don't draw it, you won't get better at it. Hands are a bitch for nearly every one who has drawn a human figure, and the only good way to get good is to draw them all the time. It's painful and boring, but it works.

As for painting, I highly recommend watching Istebrak's videos on Youtube. I followed her advice and it changed a lot of things, how I view art and how I paint.
https://www.youtube.com/watch?v=-7EpXCnN0lo
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Critique Thread? doy~ 2017/09/03 02:11:54 No.1315967
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File: 9-3-17_ink_u18chan.jpg - (145.34kb, 1000x506, 9-3-17_ink.jpg)
I drew this today. Well, I didn't draw everything separately here. I have my first sketch on the left, my inks in the middle, and a combination of them on the right. I'd like some advice on inking since I feel like it sometimes reduces the quality of my original sketch. Maybe that's not the case here, but it was definitely the case in the last one I drew.

>>1315861

I've seen the coil technique before but I've never used it. I'll have to try it out in the next drawing I do.

Edited at 2017/09/03 02:12:53
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Furrynomous 2017/09/03 04:34:07 No.1316009
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File: headandneck1herbi_u18chan.jpg - (106.81kb, 950x734, head and neck1herbi.jpg)
I'd like to strongly recommend the archives of the "anthro anatomica" blog. Seriously read all of it. It's very informative and interesting.
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DzahnDragon 2017/09/03 09:48:14 No.1316066
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>>1315760
>>1315861

Thanks for the feedback, guys! I've been focusing on more of the "big picture" kind of studies, like full body reference and gesture, but you're absolutely right! I need to start working on getting the individual parts right before putting it all together.
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Furrynomous 2017/09/03 15:16:12 No.1316160
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>>1316009

The sternocleidomastoid attaches at the bottom of the skull at the mastoid process (hence the "mastoid" part of its name). That's the path it would take, but it wouldn't reach up to the top of the skull like that.
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Furrynomous 2017/09/03 18:22:34 No.1316252
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File: Beach_u18chan.jpg - (550.21kb, 1590x1440, Beach.jpg)
Ok so, I dont understand this interface very much so I dont know how to respond individually so, I tried to make a couple of changes based of your advices, thanks for the tips!, Ill post the colour version when I finish it

Edited at 2017/09/03 18:23:17
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Critique Thread? doy~ 2017/09/04 01:56:59 No.1316452
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File: 9-4-17_u18chan.jpg - (382.92kb, 804x870, 9-4-17.jpg)
I drew traditionally with this one, so my lines are pretty sloppy. I ended up looking at a ref for this and it really helped me with proportions and where some muscles are. I didn't really know where to put the shoulder blades though, and I'm still having trouble deciding where I should put detail lines.

>>1316009

I looked at the blog and it's got a lot of interesting stuff on there! Thanks for the share!

>>1316252

I like the improvements on the hands and overall value of the piece! I still think you could improve on the overall anatomy of both characters though. Looking forward to the colored version!
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Furrynomous 2017/09/06 17:53:01 No.1318017
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File: back_main_u18chan.jpg - (555.75kb, 1188x1028, back_main.jpg)
>>1316452
That's pretty good, though I would say his his are a tad too narrow. Usually, it gets thinner around the waist, and then larger around the hips.

Edited at 2017/09/06 17:54:28
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DzahnDragon 2017/09/06 21:58:06 No.1318104
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>>1316452

Someone once told me to never put a line somewhere that's better suited to shading. Not the easiest advice to take when you're still learning where everything is (and it's advice I need to start following better myself), but it's certainly something to think about. I find it helps me see the object in three dimensions.
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doy~ 2017/09/07 03:15:42 No.1318189
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File: 9-6-17fur_u18chan.jpg - (94.12kb, 821x722, 9-6-17(fur).jpg)
>>1318017

Thanks for the advice! I should keep that in mind, since I have the tendency to draw hips too narrow.

>>1318104

That's going to be difficult for me to implement right now since I don't have much experience with value, and I'm still trying to focus on line art over shaded art. Should I start delving into value and shading more?

I've still been drawing everyday but I didn't want to post anything after my last post unless someone else posted. Now that that's happened, I'm posting another piece I finished about an hour ago. Took about 5 hours in total to finish. I used a ref for it too. His head and neck fur ended up being more detailed than I expected, and I think it doesn't really blend in well with the rest of the figure. Also I'm pretty sure I have some anatomy mistakes here and there. I'm sure I didn't portray the abs correctly. It's hard to do it with just line. Any thoughts?

Edited at 2017/09/07 03:17:49
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Furrynomous 2017/09/08 18:50:19 No.1318891
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File: exemple_u18chan.png - (782.54kb, 1680x1050, exemple.png)
>>1318189
I'd post something more recent of mine too, but I've been quite busy lately, so I've simply been doing some figure drawing when I have time, and that's not really fun to see or criticize.

Anyway, I'll add to DzahnDragon, and say that if you really want to learn anatomy, learning values, shading, and how to render will really do wonders for your art.
I mentioned Istebrak previously, but that's what I learned from her and it really changed a lot.
Line drawing is, in my opinion, harder to get right then rendering (though, they both present very different challenges, mind you), because you're trying to simplify something that is very complicated. And, if you don't know what you're simplifying, you'll end up feeling like you don't know what you're doing, and try to put lines where "it feels right".

What I did was painting in grayscale. Without having to worry about the colors, you can focus on the values, and the shading. And by studying references in grayscale and rendering them, you'll be able to understand better what you're seeing.

Since a picture is worth a thousand words, I've included is a drawing with cell shading (on the left) I did in August/September 2016, and one I made in January of this year, after I started studying in grayscale and values.
It's nothing amazing, but I think it shows I did a lot of progress in quite a short time span thanks to those studies.

Edited at 2017/09/08 18:51:09
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doy~ 2017/09/09 23:31:20 No.1319484
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>>1318891

Nice improvement! Do you feel you were able to understand anatomy and form better using value compared to using line?

Edited at 2017/09/09 23:31:34
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Furrynomous 2017/09/10 05:41:28 No.1319563
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>>1319484
I'd say yes, since I was painting forms and shapes, which gave me a clearer understanding of anatomy.
As I said, there's still quite a few mistakes (like the fact that it looks more like skin than fur at times) but it really helped me understand what I was looking at when I drew from a reference.
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Furrynomous 2017/10/07 13:11:25 No.1330823
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File: Gregg_u18chan.jpg - (4.42mb, 5100x6600, Gregg.jpg)
Sure, I'm down for this.
I'm also working on anatomy, like seemingly everyone else.
I also know nothing about shading if anyone has resources they'd like to share.
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Furrynomous 2017/10/07 13:14:18 No.1330826
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File: Halfnhalfprimary_u18chan.jpg - (15.72mb, 5100x6600, Half n' half primary.jpg)
>>1330823
Wow these are big.
I've also got no idea how to draw dicks if that's apparent
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Furrynomous 2017/10/11 20:30:47 No.1332707
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File: jbyesgrass_u18chan.png - (7.43mb, 2698x1919, jbyesgrass.png)
Yeah... I know the monkey's dick is really big. His proportions were literally rolled by dice in a game of DnD.
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Furrynomous 2017/10/11 23:54:47 No.1332763
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File: DLQSdhyXoAAVgWA_u18chan.jpg - (151.23kb, 900x1200, DLQSdhyXoAAVgWA.jpg)
I would like some feedback on this if you can.
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Quark 2017/10/12 05:28:51 No.1332817
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File: 20171012_065615_u18chan.png - (1.4mb, 1306x1231, 20171012_065615.png)
First time drawing smut. These are some storyboards I made in my sketchbook one afternoon, Any compositional/anatomical/spacial issues? I know that third panel on page 2 looks really off, but I figured the final product would be on a much bigger sheet of paper and easier to execute anyway.

I was thinking about making this into a full length comic on large Bristol sheets, but I'm terrible at color so if I do it it'll be in valued grayscale (as in not just black and white). They're half practice, so they're more detailed than storyboards are supposed to be.

>>1332763
Your faces appear pretty well practiced, at this point I'd try to make things more convincing in 3D space. His left arm should be smaller, since it's further away and should probably look bent at the elbow. The arms should be constructed by cylinders. His right hand in his pocket makes no sense, there's a sudden discontinuity from his forearm to his hand, it looks like the pocket extends into his body above his belt. But you're on your way.
>>1332707
I'm personally not turned on by monkeys, but that doesn't change the fact that this is objectively good, was this done in Photoshop with a drawing tablet? Only thing I could say that would make this sexier is more emotive facial expressions, other than that it's pretty lit.

Edited at 2017/10/12 08:33:39
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Furrynomous 2017/10/13 04:14:31 No.1333105
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File: fawecasdxzcs_u18chan.jpg - (929.71kb, 738x936, fawecasdxzcs.jpg)

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Furrynomous 2017/10/13 20:50:36 No.1333358
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>>1333105
maybe not post that here since its kinda gory with the cum coming out of the eyes, the guy is clearly dead
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Furrynomous 2017/10/14 00:11:52 No.1333423
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>>1333358
i thought that was semen on his glasses and his spaced out look was him being fucked senseless.
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doy~ 2017/10/14 02:12:25 No.1333452
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I'm really happy to see so many people still posting in this thread! I thought it would've died by now, but I'm pleasantly surprised it's still going.

I won't be able to critique any of people's work tonight, since I'm too tired right now, but I want to share a few art resources I've found over the last month with you all:


YouTube Channels:


Proko: https://www.youtube.com/user/ProkoTV

This is by far one of the best YouTube art channels I've come across. Proko's videos are concise and easy to understand. He teaches art topics better than any other content creator I've seen, and avoids any clickbait gimmicks for the majority of his videos. Plus, his videos are some of the most engaging videos I've seen on YouTube. Period. He's got playlists on drawing fundamentals, portraits, figure drawing, and anatomy, so I suggest you try to watch them all and draw along with the videos when you've got the time.


Drawing with Jazza: https://www.youtube.com/user/DrawWithJazza

If Proko doesn't cover a topic I'm trying to understand or if I just want a different perspective on a certain topic, I'll turn to Jazza for help. He's got videos similar to Proko, but they aren't as concise nor are they as visually engaging. Regardless, he's still got great content that's worth watching.


Alphonso Dunn: https://www.youtube.com/user/LighterNoteProd

Similar videos to Proko and Jazza, but they're a little lengthier and more in-depth. He has a really nice anatomy series.


Sycra: https://www.youtube.com/user/Sycra

Again, similar to the previous three. Just another resource to check out.


The Drawing Database: Marc Leone NKU: https://www.youtube.com/channel/UCNPLX1hfy3Q8zr4eKvmhLGQ

One of the most underappreciated YouTube art channels I've come across. The videos are much lengthier than Proko's or Jazza's, but because of the increased length, they are much more in-depth and the instructor goes slow enough where you don't have to pause and rewind the video constantly to draw along. These videos are literally professional art classes from a professional art school and they are completely FREE.


Brandon Dayton: https://www.youtube.com/user/brandondayton


This guy's got some really nice blog-style videos. Not many tutorials, but most of his videos give great advice.


Bobby Chiu: https://www.youtube.com/user/digitalbobert

This content creator has great videos on advice on how to live as an artist. From mentality, to methods of learning concepts, to finding art jobs in the real world. He's the owner of "Schoolism," which is a site dedicated to helping artists of all skill to grow and improve. It requires a monthly subscription, but it's definitely worth it if you have the time and money to commit to the classes. They're all taught by professionals in the field, so with every class you're guaranteed to have a skilled artist teach it.


Helpful Websites:


Drawabox: http://drawabox.com/

Really nice starting point for any beginning artist. The first lesson or two are dedicated to improving drafting skills, and as far as I know, all the fundamentals of drawing are covered on this site. It's also entirely free to use.


Schoolism: https://www.schoolism.com/

I mentioned this site in my description for Bobby's channel. Great classes all taught by great artists. Monthly subscription is needed but it's worth it if you have the time and money.


Quickposes: https://www.quickposes.com

Really great site for gesture practice and overall figure practice. Doing a 20 minute session of 1 minute gesture drawings a day will do wonders for your figure drawing skills.


Posemaniacs: http://www.posemaniacs.com

Like quickposes but you're drawing from 3D models instead of drawing from photos. I wouldn't be recommending this if it wasn't for the accurate depiction of the human muscle structure for every model. This is actually a fantastic resource to understand the placement of muscles on the figure.


Art Books:


Drawing on the Right Side of the Brain: https://archive.org/details/pdfy-5dQt81v7NYVZl2La

This is one of the most interesting art books I've read so far. It's arguably a book that should be read by all artists, and it's probably the best book for any beginning artist to read. It's a bit wordy for an art book, so you can just skip to the exercises if you'd like, but I feel like you'd miss out on a lot of great information by just skipping to the exercises.


Figure Drawing: Design and Invention: https://anatomiaartistica.files.wordpress.com/2014/09/michael-hampton-figure-drawing-design-and-invention-1.pdf

One of the best figure drawing books I've come across, and just generally a great workbook. There's tons of useful advice and exercises in here, so my suggestion is to draw along with each page you read.


How to Draw: Drawing and Sketching Objects and Environments from Your Imagination

I wasn't able to find a free version to this, so you'll have to do some digging to find one, or you can actually buy it like a good person (but are you gonna do that, though?) Much like the figure drawing book, it's a great workbook and there's tons of exercises in this book. It's much more concentrated improving drafting skills and understanding form and breaking down complex objects into more simple shapes, so there's a lot of crucial fundamentals being taught in this book. I haven't read this book yet so I can't give much more of a description.


Color and Light: A Guide for the Realist Painter

Again, wasn't able to find a free link, nor have I read it yet, but I've only ever heard good things from this book. This book is perfect if you're trying to better understand how to incorporate color into your pieces.


Classic Human Anatomy: https://www.scribd.com/doc/302933692/Valerie-L-Winslow-Classic-Human-Anatomy-pdf

There's a direct PDF link somewhere on the Internet, but I'm too tired to look for it right now. This is by far the most in-depth book I've found on human anatomy that is made for artists, not biologists/doctors/nurses. There isn't much of a need to actually read through the whole thing. I've mainly used it as a reference book, and it works just fine as that.


I'll critique stuff tomorrow and post my latest sketch for critique, but for now I need to sleep lol

Edited at 2017/10/14 12:09:26
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doy~ 2017/11/06 23:25:05 No.1344866
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File: suckysuckypt2_final_u18chan.png - (911.35kb, 1400x886, suckysuckypt2_final.png)
>>1330823

First thing I noticed is that you included highlights on his body, but no shadows. Wherever his clothes touch his body, there should be shadows included. I assume you went for cell shading for this piece. I don't know much about cell shading, only traditional shading, but shadows are just as important as highlights when it comes to shading in general. Also, I feel like the hands are too small. You can't compare the hands to the face when drawing furry characters, since furry head proportions are subjective (they're fantasy characters), but the hand should at least be big enough to firmly grasp one of their own pectoral muscles. Your color choice is good though. Just gotta include those shadows.

>>1330826

Like the last guy, you included highlights on the body, but no shadows. I know you have cast shadows on the background, which makes the character pop, but everything else about the character is rather flat because of the lack of shadows. Proportions look nice in this picture though. When it comes to drawing dicks, you just gotta draw them a lot. Honestly, using porn as reference will help you a lot. If you don't want to use porn as a reference, you can look up some anatomical guides on penises.

>>1332707

Really good piece! The value and proportions are very convincing. Like someone else said before me, the only gripe I have is that the monkey's face makes him look angry. I'm not sure if that was what you were going for or not, but it seems a little out of place.

>>1332763

This is really good for ink! I couldn't draw anything like this with ink lol. The arms seem off though. It's a little hard to critique this since it was done in ink, and I have very little experience with ink, but maybe do a sketch first before inking it, just to make sure the shape and proportions are correct?

>>1332817

This is really nice! If you decide to make a full comic of it, I'd love to see it :)

It's a little hard to see what's going on since some of the lines are so light, but I think the progression from page to page is good, although I can't tell what's going on in the last page. Other than that, your proportions are on point, the movement of the figures are clear, and I really like how you drew their expressions.

>>1333105

Your highlights on the figures are making them look really shiny. If that's what you were going for with the dragon then that's fine, but the tiger shouldn't have that strong of highlights, since he's covered in fur. Also, the right hands on both of the guys are too small. The tiger's left hand looks bigger than his right hand, and it's throwing me off.

Well that's all the critiques so far. I know I was supposed to do this earlier but couldn't get around to it until now.

I've attached a piece I finished yesterday. It's the first time I tried digitial painting.
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Furrynomous 2017/11/23 05:16:16 No.1352115
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File: final_u18chan.png - (1.09mb, 1392x780, final.png)
How can I make them have more shape, so they look like something and not just... this? Could really use some guidelines, it's kinda hard.
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Quark 2017/11/23 18:16:06 No.1352243
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File: 20171125_044709_u18chan.jpg - (5.19mb, 4032x3024, 20171125_044709.jpg)
A charcoal drawing of my doggo.

>>1352115
Make the top's head bigger than the bottom's. His head is on the left side of their bodies, so it's closer to the camera.

I'd focus on making their poses/expressions more organic. It looks strange because it's so unlikely for these two to have their heads oriented in the exact same position, heads have too many degrees of freedom for that.

I'd have drawn the top resting his chin, or the right side of his face on his partner's back/left shoulder, and have him looking roughly in the direction of the camera. Maybe make his right eye closed as he as smushes his face against his partner's back. Also, if their muzzles were crinkled while they're baring teeth it would add a lot of intensity.

I feel like the bottom should be throwing his head back more, maybe so he's resting his chin on that rock. His eyes should be more closed, the corners of his mouth should be pointing down. Look at actual expressions of guys taking it in the ass and we what I mean. Make them look like they're enjoying it.

Lastly the top doesn't look like he has fur. He looks likes he has gray skin and is covered in dirt, The only thing that tells me the top is supposed to be covered in fur is that little tuft at the base of the tail. Those brown blotches all over him need a grain that consistently follow how his fur is supposed to flow.

Edited at 2017/11/27 18:31:26
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Furrynomous 2017/11/24 08:00:55 No.1352413
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>>1352243
that's some detailed comments right there. yeah, making them look more alive and organic is my main issue, i don't know how to start fixing that problem, what tools to use and whatnot, just hard to start being any good. but thank you
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Furrynomous 2017/11/24 11:46:36 No.1352441
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File: labpart2_u18chan.png - (1.2mb, 3917x3920, lab part2.png)

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Furrynomous 2017/11/27 05:50:50 No.1353411
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File: thiccboy2b_u18chan.jpg - (178.91kb, 996x1504, thiccboy2b.jpg)
Here's a study I've been working on, to give you an idea of my skill level and where my advice is coming from.

This is mostly for the newbies who have barely scratched the surface of the fundamental skills.

If you want to get good at drawing, it will take a lot of hard work. It's not just about drawing furries. Any critique you get will be nearly useless unless you have a grasp on the fundamental skills.
Before you can draw literally anything you need to learn how to 'read' real life and how to describe form in 3d space. You NEVER draw outlines. >>1333452 has some pretty good links.
Drawing on the Right Side of the Brain will teach you how to look at real life/reference. You don't have to read all of it, just do the exercises.
Drawabox will teach you how to draw lines correctly and how to use forms to build up objects.
That's all you need to get started and it should keep you busy for at least a couple of weeks. Don't bother with other complicated things like anatomy, figure drawing and colors for now.
As a general tip, don't stylize until you know what rules you are breaking. Learn the template first, and only afterwards deviate from it. To paraphrase Vilppu: "the only time the rules are important is when you don't know them."

Some people can't force themselves to focus on studying and they draw what they like instead. That's fine, just remember that if you want to improve your drawing you have to take the hard route. There are no shortcuts.
Don't get hung up on one drawing. If you're having trouble with it, it's because you don't yet have the skill to do what you want. If you push yourself to do something you can't do, you will have a terrible time and hate yourself. Repeat that a lot and you will hate drawing and your improvement will be stunted. There are exercises for everything you want to do, but you need to approach it methodically.
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Furrynomous 2017/11/29 02:42:29 No.1354611
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File: blowjob_0_u18chan.jpg - (451.61kb, 930x900, blowjob.jpg)
Sooo... hi, its been a while since I did a furry drawing, I didnt improve that much, I leave it without colour since for some reason I cant really paint my furry drawings the way I usually do or want it, maybe I need to study more colour or fur. So, any comment would be appreciated.
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Crawford 2017/12/07 02:52:34 No.1357964
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File: 1511229214.crawford_axel_tentacle_u18chan.png - (431.58kb, 676x688, 1511229214.crawford_axel_tentacle.png)
a couple of drawings i'd like to hear critique on, if at all possible.
thanks in advanced.
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Crawford 2017/12/07 02:52:35 No.1357965
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File: 1507713410.crawford_sua_4.png_u18chan.jpg - (139.61kb, 1280x873, 1507713410.crawford_sua_4.png.jpg)
>>1357964
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Quark 2017/12/25 22:44:01 No.1366180
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File: 20171225_231743-1512x2016_u18chan.jpg - (461.39kb, 1512x2016, 20171225_231743-1512x2016.jpg)
Crawford: I think you have all the fundamentals down really well, composition is really good, posing is great, proportion and 3D accuracy are well practiced, expressions and concept are the only things that bother me.
>>1357964
Not finished but I can see the beginning of a good expression. Looks great.
>>1357965
Great composition, environment, clean lines and visual depth. Legs seem ever so slightly off but not by a lot.

The main thing that bothers me is where he's looking and his expression, but this is really subjective, so feel free to ignore this part. I don't like it because, whatever he's looking at, it's not as impressive as the vista behind him, and he I think he might be more emotionally relatable if he was looking at the background, and actively enjoying the scenery along with the observer. Instead he looks satisfied that his leg strap is tied on tight. Maybe if he looked more natural, like if it was clearer that's what he just got done doing. His eyes seem glazed over, he's just too damn satisfied about putting that strap on right.

Edited at 2017/12/25 22:53:05
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Furrynomous 2017/12/25 23:07:49 No.1366184
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>>1352243
Violates causality. F-

Edited at 2017/12/25 23:10:20
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Crawford 2018/01/02 16:37:04 No.1369900
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>>1366180
thanks for the feed back I tend to second guess myself when it comes to pics like the surf one. So regarding that one change where the eyes are looking and expression, okay got it.

as for the tentacle pic yah kind the first time i taken a crack at this kinda stuff.

anyways feed back is very much welcomed and much appreciated .
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Furrynomous 2018/10/04 01:34:54 No.1501380
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File: JPEG_20181003_234946_u18chan.jpg - (2.61mb, 4032x3024, JPEG_20181003_234946.jpg)
tell me its pretty (or not)

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