>>1389689
I mean... I compress those on an .rpa file to keep people from accessing the files so they can't take the game's sprites >.>
>>1389701
While my artist was working on Kei's sketch, we settled on that neck size because he looked completely ridiculous with anything smaller, so I think I'll keep it as is x3
Shoichi is definitely a strong guy. He's always been that way (I mean, there were always mentions on the game about how he was crazy strong. The MC called him "freakishly strong twice" in the first five days), it's just that the old sprites were much more feminine and twinky because my artist wasn't used to drawing men (like Vic said). I know that it might not be other people's cup of tea (I myself prefer chubby men and am not a fan of muscle, so even I am not crazy about his body type), but it's what the character is. Plus, he might be a bit thick, but he's no monster. He doesn't have giant biceps or anything, he's just a little thicker than your average joe x3
As for the MC, I don't really see what you mean about military school. Japanese gakuran are usually made to be inconspicuous because the entire idea for the country is that they don't want people to draw attention. Students are supposed to blend in with each other, so they keep the clothing simple and rigid (because that's kind of what the Japanese education system is like).
And I'm glad you like the portraits, at least. From the very beginning I wanted the MC to have a face and the portrait was the way I chose to make that happen. Now, once I get he other clothes for the MC, I'll also order expressions for him so he'll emote while talking just like the other guys.
>>1389759
I get your point with Flanderization, I know what it is (I like to read TVtropes to pass time sometimes). But I think you're a bit mistaken here. It's true that the characters have quirks and wacky traits, but they're not ALL about those traits. In fact, those aren't even things that manifest frequently. Going just from what's been shown in the game so far:
- Jun is a hyperactive, incredibly excited young man who is passionate about music and enjoys hanging around with others. But even though he's peppy most of the time, he can also be sarcastic, caustic and serious when the situation calls for it and he has even lectured the other characters on their behavior once or twice (something that they didn't fail to note was weird).
- Shoichi is overworking, happy-go-lucky and caring towards his close friends. He always does whatever he can to help them, even if it's in weird, roundabout ways (like screaming at Keisuke during Day 12 when he noticed that just regular pep talk wouldn't help. He portrayed himself as a negative person just so Keisuke could antagonize him and feel better). But when he's faced with other people that he's not close to, he's overtly serious, business like and even dry. He shows different facets of his personality to different people. He's not all about one trait.
- Keisuke is mostly retracted. He's almost always neutral about things and likes to remain withdrawn, his gestures are generally more refined than the others and he seems to be more level-headed... except that he also has a pretty nasty temper at times. Not only that, he's shown himself to be sweet and caring to close friends and also vulnerable and suspicious of other people's motives (on Day 2, he explains that he's had experiences where he'd find out that his "friends" only really hung out with him because he'd give them stuff).
While I thoroughly welcome people to pull on my ear if I ever start to slip and Flanderize the characters, I don't really think I'm anywhere near that point yet. They all have pretty diverse personalities and multiple facets to them. I believe they're pretty well developed so far (at least it's how I feel about it). If people think I'm doing wrong, I welcome them to tell me so and tell me exactly what was done wrong so that I can fix it (for instance, I'm gonna rewrite the Victor horseback scene so that he has a more mundane and less ridiculous reason for doing so).
On the sprites, *HOPEFULLY* they will be the final ones, but since I don't know how long it might take me to finish the problem, they might end up being tweaked in the future. I can't really see the similarities between Shoichi and Keisuke though. They're both facing front, that's true, but Shoichi's face is more angular whilst Keisuke's is more rounded. Their eyes are also drawn completely differently as well. The only things that might be similar are the snouts, but that's just because they're regular snouts :p
>>1389863
Ah, yes. The only place I myself posted this when I first started was /kvn (Kemono Visual Novels), although it's been closed down already. I'm glad you enjoy the game, hopefully you'll continue to do so. Right now I'm reworking everything that I've written so far, adding expressions, improving soundtrack and rewriting parts of the beginning of the game (God, I really wasn't used to writing in English for Day 1 and it clearly showed).
Anyway, thank you all for the feedbacks. I write this shortly before I go to bed, so I'll check if anyone else answered after I wake up xD
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