Confusing Statement: For the phrase of "per ONE WHOLE GAME," I really mean the per ONE WHOLE GAME. But the charging will be done right after our patronage period (3/1~3/31). Then, we develop the game respect to the money we get(800$ - One route, 1600$ - Two route, etc.) and release it. We have a plan to put extra patron if we don't get enough money after developing that game.
If it was per demo, it would be dangerous to set a 500$ pledge - patron's character in the game because as someone said, he or she would cancel the pledge during development. So if the statement was confused, I apologize for that.
We referred the patron method to Nekojishi, and also first time doing patron, so we don't know the proper quantity of money of the goal we should make. We would be watching for a few days and if we think it is not proper, we would modify the goal.
English translation: We would be more careful with that, there were lack of time since our team is all constructed with university students. (And also lack of English influent member, hm... I guess I should post a job opening in Korea fandom.)
Also, we already have a complete script for the old prototype version of this game, so we guarantee that we could complete this game.
Thanks for the sincere advice you guys.
Edited at 2018/03/02 05:10:37
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